Reworking elemental damage types. The lightning problem.

So some content creator (Conner Converse) made a good video about why Lightning Damage is a problem in PoE 2 (or rather PoE in general, but let's focus on PoE 2 here).

To summarize:
Lightning gets way more damage than any other damage type, while you can easily mitigate the supposed downside (the huge damage range). This leads to the question "Why should I want to ignite over 8 seconds or freeze-control enemies, when I can simply oneshot the whole screen including all Pinnacle Bosses?"

How about instead of nerfing the damage numbers of Lightning Damage, the three damage types would get distinct functionalities:

Fire/Ignite - The Clear Type:
Make Prolif great again. Balance fire, so that it is the damage type that most easily clears entire screens full of monsters.

Cold/Freeze - The Control Type:
Take away the ability to stun/electrocute enemies with the other elemental damage types. Give cold damage alone the ability to stun and freeze enemies. Balance it by giving less clear and less single target damage, compared to the others.

Lightning - The Boss Killer:
Let it continue to reign supreme in the damage department. But take away the clear and control aspects. Suggestions on how to do that:
Give no lightning skill inherent AoE abilities. Also no AoE tags.
Add a line that says something along the lines of "Damage is always unlucky if additional projectiles are added" - this way you COULD scale into AoE, but the balancing downside would be guaranteed and could not be mitigated with lucky damage nodes.

Since I am no game dev, there's probably much more to look at and take into account.

But I think, giving each element it's own distinct identity and really making sure the others can not infringe on that identity could be a healthy base for a lot of different character builds.
Last bumped3 дек. 2025 г., 20:41:46
Unfortunately, even if all the issues Conner's video raised regarding lightning are addressed, ignite and chill/freeze will still have one more problem to contend with.

Which is that damage scaling is expected to reach a level where you are one-shotting the screen. If that is the expected play-style, what is the point of causing DoT and CC ailments, once that level of progression is reached fairly early on? They're great during the campaign, sure.
Последняя редакция: WhisperSlade#0532. Время: 3 дек. 2025 г., 16:15:13
[Removed by Support]

I do not know the context of the video, but fire and cold skills are really dogshit compared to lightning.

I support your prolif suggestion. Good alternative to insta kill.

And I support your only cold stun suggestion.
No need to freeze if you can stun it instantly with pure damage.

This will be definitely a step in the right direction.
"
WhisperSlade#0532 написал:
Unfortunately, even if all the issues Conner's video raised regarding lightning are addressed, ignite and chill/freeze will still have one more problem to contend with.

Which is that damage scaling is expected to reach a level where you are one-shotting the screen. If that is the expected play-style, what is the point of causing DoT and CC ailments, once that level of progression is reached fairly early on? They're great during the campaign, sure.


Prolif is different way to clear the whole screen.

It is similar to ED Contagion build.

If you lower the lightning DPS, so you do not one shot with 1 exalt gear.

And at the same time allow ignite to spread.
And allow slower clear at lower budget - here is your build diversity.

"
Skellymancer#5263 написал:
"
WhisperSlade#0532 написал:
Unfortunately, even if all the issues Conner's video raised regarding lightning are addressed, ignite and chill/freeze will still have one more problem to contend with.

Which is that damage scaling is expected to reach a level where you are one-shotting the screen. If that is the expected play-style, what is the point of causing DoT and CC ailments, once that level of progression is reached fairly early on? They're great during the campaign, sure.


Prolif is different way to clear the whole screen.

It is similar to ED Contagion build.

If you lower the lightning DPS, so you do not one shot with 1 exalt gear.

And at the same time allow ignite to spread.
And allow slower clear at lower budget - here is your build diversity.


Obsolete mechanics for sub-standard builds :)
Do not let Pohx fanboys hear you saying that.

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