A bit worried with the state of crafting next league
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I can admit that Homo Ex wasn’t particularly healthy for the game. Starting and finishing every craft with multiples of them, comboing with prefix/suffix fixing, double exalt effects, currency tiers, and using desecrate mods as placers.... was a bit too much. It made creating turbo endgame gear too easy.
However, it also gave us the tools to create serviceable gear for non-hyper-scaled characters. Before Homo Ex, a triple-defense, triple-res chest with good rolls cost a fortune. With it, that became standard gear. So, what’s coming to the rescue? What do we have left for deterministic crafting? Just Essences? All the Ex Omens are trash now, what do they expect us to do? Slam a perfect Ex with double effect and pray? I feel like Homo Ex was carrying the entire weight of deterministic crafting on its shoulders this league. It was boosted by other tools, sure, but without it, the rest of the system feels very lackluster. Homo Ex was the turkey and the omens, the currency tiers and so on were the gravy. I’m not trying to eat a meal that's just gravy. GGG said they don't want a state where T5 rares are trash. I agree! it feels terrible to never pick up ground loot because there's no point. But what tools are they giving us to actually work on that loot? Purple Omens are rare af, and there’s currently no currency to swap resistances. We all know the pain of replacing one item and having to swap 3-4 others because you bricked your res or another crucial stat. I'm afraid Homo Ex is a necessary evil until we get less powerful, but still deterministic, crafting options that work on rare gear. Maybe I’m missing what Incursion is bringing to the table, but so far I’ve only seen double vaaling, "Ghost in the Shell" mechanics, and replacing mods on uniques. What do you think? Are we back to glorified 0.2 crafting? Last bumped5 дек. 2025 г., 09:20:22
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The developers don't want to implement crafting, the league died for me before it even launched.
There will be a roll of chaos or annulments at 10 div per click. If they didn't want T5 to be garbage, they should have removed garbage mods s and changed the mod roll chances. |
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Maybe i'm blind but i can't see any changes to omens in the patch notes, where you getting this from?
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" It was in QnA |
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" alright thanks, announcement was so underwhelming i didn't really pay attention to q&a |
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Only the groups that supply RMT sites are the beneficiaries of this change. Only people who gather in groups and can farm enough currency in three days to make a mirror-tier item using 200 Whittlings to hit 6×T1 will be happy about this change, because they will always make a perfect item. The average Joe will suffer, because ground loot is trash.
Even in 0.1 and 0.2 we did crafting on white bases. You failed with aug and transmute? Vendor and go next. T5 rares are bad since 0.1 so deleting deterministic craft for average player is a huge L The tankiest character in 0.3 without an energy shield - https://poe.ninja/poe2/builds/abyss/character/fil0sofen-7545/szmichalwoj
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" This, 100%. It hurts the average player so, so much. I can't possibly understand how they think changes like this will grow the player base, especially on console. |
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