Expand Meaningfull Combat by adding camera-switching parries and quick-time events

Hi. I think you should seriously consider adding these two things to the game's combat system:
1) When the monster performs a specific attack, the camera switches from an isometric view to a third-person view, and throughout this time, the attack is signaled and telegraphed by an icon above the monster, allowing the player to parry the attack, which, if successful, gives the player a significant advantage. For example, through explosions and a few seconds of significant character enhancement. To fully understand the attack parrying system I am referring to, I encourage you to study the gameplay of Middle-earth Shadow of Mordor/Shadow of War.
2) Add quick time events in some parts of the game fight. This year's Game of the Year 2025, Clair Obscur: Expedition 33, has undeniably shown that players like quick time events and that they fun and cool. It's worth a try.

Of course, both of these things should be implemented throughout the entire game fight system, regardless of skill, build, character, or weapon. Thanks to this, the overall gameplay and combat with monsters will seriously evolve. Meaningful combat
Last bumped5 дек. 2025 г., 05:27:44

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