Warbringer Survivability
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With block mini-rework in 0.3.0 removing the ability to passively block certain high damage attacks, it feels like warbringer survivability against bosses has taken a considerable hit in comparison to both titan and smith. This wouldn't be as much of an issue except for the introduction of bosses to ever map after 0.3.1.
Последняя редакция: leosboard#7161. Время: 14 дек. 2025 г., 19:03:09 Last bumped7 дек. 2025 г., 17:13:36
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Turtle charm just leaks 30% damage similar to glancing blows; your ability to passively block certain attacks wasn't removed. The "all hits" part was folded into the base block mechanic, except for red glint attacks, which weren't blockable to begin with.
I think that's part of the tradeoff though (and ultimately why I didn't spec TC), since active block gives you 100% block rate and spending 2 ascendancy points to take more damage overall seemed unideal. Maybe we'll see them walk it back to 20% or so later, it's just kind of mediocre atm. | |
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Problem is with the changes it really killed shield build, and turtle charm is trash.
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" Not exactly true. You can actually see this in videos in 0.2.0 (https://www.youtube.com/watch?v=gjlc1zP8ees) that things like Arbiters Hallway and Donuts (along with things like monkey slam, etc.) were previously blockable attacks. What likely happened is that they heavily increased the number of boss attacks are unblockable, which indirectly nerfed Turtle Charm. Последняя редакция: leosboard#7161. Время: 7 дек. 2025 г., 13:17:32
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" fair observation actually |
























