Poisons QL

Can u please change first small passive node "Poison chance" leading to notable "Low Tolerance". It works very bad with Poisonburst arrow skill. The profit of this notable is to land poison on a "clear" mob. But landing Poisonburst arrow skill consists of 2 events: first, arrow hits monster (arrow has your poison chance stat with standard poison duration); second, Poisonburst splashes around monster hit (it has 100% chance to poison and its duration combines your poison duration stat and skill effect duration stat). So u get situations when u shoot mob and arrow hit itself poisons monster (i know 8% is low, but it is annoying) and poisonburst lands on already poisoned monster, so noteble doesnt work. Please change this small node to something else, like magnitude or duration. Thanks in advance.
Last bumped6 дек. 2025 г., 20:08:45
i almost feel like every chance to poison node is garbage. i know that's not true for some builds. but it definitely is for builds that don't need it. if there was some benefit to overcapping chance to poison or the chance to poison nodes also had another value to it, then i think that would be just swell.

I also sometimes wonder if low tolerance is a noob trap. it seems great for like plague bearer but it's just so niche an application, idk. (low tolerance is feels niche, not plague bearer.) there isn't a way to consume poison stacks is there?
Don't get lost by being so focused on the target that you forget to enjoy your surroundings.

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