I like less monster density

I like that 0.4 brings us less monsters with more HP.

While playing through the campaign this game feels really great. Because you cant just run through monsters face first. A lot of monsters are too strong for that, both in terms of HP and also in terms of dmg. A lot of monsters bring heavy hits that actually have to be dodged because you cant face tank a lot of them. This makes fighting through maps actually feel like you are in a dangerous place and it makes it feel like an achievment to progress. Also comboing skills actually has value at this point in the game since enemies dont die from single attacks.

But once you reach endgame this experience completely changes. Looking out for specific monster attacks has no value since nothing can kill you anyway. Most enemies die instantly when you look in their general direction (sometimes even off screen). Comboing skills also has no value anymore since usually all enemies are dead before you can even set up any meaningfull combo. There is really no gameplay at all anymore in the endgame.

Since in 0.4 monsters have way more life and packs are smaller, this should enable GGG to get combat in a similar direction as it is in the campaign. I really hope they go through with this and dont listen to 1 button zoom crowd.
Last bumped7 дек. 2025 г., 14:37:28

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