'Druidic Champion' is misplaced

After the initial showcase of the druid ascendancy, Druidic champion simply is similar to titan's bag situation.
It's a bad ascendancy node that's blocking the more desirable one.


Say you wanted to go for a PURE melee build. You want to constantly regenerate rage. But you're forced to take spell damage per rage even though you have absolutely zero intentions of casting spells.
It has zero synergy for people who want to do purely melee focused builds or shapeshift attacks.


Wouldn't it be better to swap around druidic champion with the ascendancy passive it's actually blocking? This way player has actual option to opt into getting more damage with spells per rage if the more damage is needed.
Last bumped9 дек. 2025 г., 08:10:47
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Quill#2421 написал:
After the initial showcase of the druid ascendancy, Druidic champion simply is similar to titan's bag situation.
It's a bad ascendancy node that's blocking the more desirable one.


Say you wanted to go for a PURE melee build. You want to constantly regenerate rage. But you're forced to take spell damage per rage even though you have absolutely zero intentions of casting spells.
It has zero synergy for people who want to do purely melee focused builds or shapeshift attacks.


Wouldn't it be better to swap around druidic champion with the ascendancy passive it's actually blocking? This way player has actual option to opt into getting more damage with spells per rage if the more damage is needed.


Its gggs way of trying to force you to "parry" If you know what i mean.

They put parry in the game with amazon thinking it was so totally cool then the community just worked around it and jonathan was angry thinking that people werent playing amazon properly. So if they force you to use an ascendancy point on it you might feel more obligated to play their spells + shapeshifting garbage.

Последняя редакция: Lonnie455Rich#2087. Время: 8 дек. 2025 г., 21:57:51
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Lonnie455Rich#2087 написал:
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Quill#2421 написал:
After the initial showcase of the druid ascendancy, Druidic champion simply is similar to titan's bag situation.
It's a bad ascendancy node that's blocking the more desirable one.


Say you wanted to go for a PURE melee build. You want to constantly regenerate rage. But you're forced to take spell damage per rage even though you have absolutely zero intentions of casting spells.
It has zero synergy for people who want to do purely melee focused builds or shapeshift attacks.


Wouldn't it be better to swap around druidic champion with the ascendancy passive it's actually blocking? This way player has actual option to opt into getting more damage with spells per rage if the more damage is needed.


Its gggs way of trying to force you to "parry" If you know what i mean.

They put parry in the game with amazon thinking it was so totally cool then the community just worked around it and jonathan was angry thinking that people werent playing amazon properly. So if they force you to use an ascendancy point on it you might feel more obligated to play their spells + shapeshifting garbage.



Well, unlike parry though it isn't matter of a whole mechanic that just... doesn't really work that well when you're mapping.

This is going from an assumption that's from press-kit preview of ascendancies. If things got changed, great.

If not, then the Druidic Champion is simply useless for shapeshifters. Good part is that the fix is a simple swap.
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Jideament#2792 написал:


That says increases and reductions. not "modifiers to spell damage"

It wont do anything at all.

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Lonnie455Rich#2087 написал:
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Jideament#2792 написал:


That says increases and reductions. not "modifiers to spell damage"

It wont do anything at all.



Yes, I was trying to point out that it is great for a hybrid build. It is possible to build a hybrid build. There is an option for some hybrid builds. It seems like hybrid builds are going to be possible. It is maybe good to know that hybrid builds are possible with such uniques. Maybe we need to know that hybrid builds are a thing and we can play them instead of 1-button builds. I was just trying to say, if you listen to me carefully, hybrid builds are possible.
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Последняя редакция: Jideament#2792. Время: 9 дек. 2025 г., 06:33:43
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Jideament#2792 написал:
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Lonnie455Rich#2087 написал:
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Jideament#2792 написал:


That says increases and reductions. not "modifiers to spell damage"

It wont do anything at all.



Yes, I was trying to point out that it is great for a hybrid build. It is possible to build a hybrid build. There is an option for some hybrid builds. It seems like hybrid builds are going to be possible. It is maybe good to know that hybrid builds are possible with such uniques. Maybe we need to know that hybrid builds are a thing and we can play them instead of 1-button builds. I was just trying to say, if you listen to me carefully, hybrid builds are possible.


First off you didnt say anything, you just linked the helmet.

It still doesnt change the fact that in poe if you want to have a truly good build all your multipliers need to work together. The melee damage multipliers will likely be bad because if you stack more multipliers for melee it does nothing for the spells and if you stack more multipliers for spells it doesnt work with melee.(although in poe2 are there really any more multipliers outside of rage?)

You will have to find a way to stack increased spell damage. Once we get the new full tree we may have a little more insight with how this works. The equilibrium wheel, if it still exists, will be interesting with crown of eyes. Does increased spell area damage work with crown of eyes? I dont know because it has a specific tagged line in in.

Just because someone wants to play a bear druid doesn't mean theyre only interested in a 1 button build (which most people at endgame if you are going to kill 3 million monsters in the league you want a 1 button build just for ergonomics.)

Merely the fact that you feel obligated to cast spells as well. Its forcing game play on you that you weren't interested (possibly) in whenever you wanted to smash monsters as a bear. Also getting enough life + es might be a chore, cause you're surely not just going life.

If ggg would actually just release the tree before launch we could have a lot better idea of how this is going to pan out.

At the end of the day if you want to play melee and not be a spell caster. Playing on the druid likely doesn't make sense given the information we have right now.
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Lonnie455Rich#2087 написал:
You will have to find a way to stack increased spell damage. Once we get the new full tree we may have a little more insight with how this works. The equilibrium wheel, if it still exists, will be interesting with crown of eyes. Does increased spell area damage work with crown of eyes? I dont know because it has a specific tagged line in in.

https://poe2db.tw/us/Threaded_Light + spell totem while you're smashing in bear form.

You're right, I'm just trying to give other players some ideas. We need to see the actual patch before we can say more, and I don't understand why GGG keeps it like a TOP SECRET file until the last minute.
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Jideament#2792 написал:
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Lonnie455Rich#2087 написал:
You will have to find a way to stack increased spell damage. Once we get the new full tree we may have a little more insight with how this works. The equilibrium wheel, if it still exists, will be interesting with crown of eyes. Does increased spell area damage work with crown of eyes? I dont know because it has a specific tagged line in in.

https://poe2db.tw/us/Threaded_Light + spell totem while you're smashing in bear form.

You're right, I'm just trying to give other players some ideas. We need to see the actual patch before we can say more, and I don't understand why GGG keeps it like a TOP SECRET file until the last minute.


Spell totems lol. I cant.

Without resonance, getting charges just feels awful. As far as i know endurance charge generation is tied to heavy stunning a rare or unique, armour break, using a support gem, or perfect timing. Im not privy to any unique interactions that do this nor do i think forcing a unique is a good idea for a basic thing like charge generation.

But the only way to make armour break any good for elemental damage is on warbringer (not druid) stunning would make more sense on titan (with physical damage) (not druid) I dont know any timing skill outside of perfect strike (mace skill not druid specific)

Admittedly there may be a druid skill that gives endurance charges I don't know. End charges feel awful to use though.
Последняя редакция: Lonnie455Rich#2087. Время: 9 дек. 2025 г., 08:17:54

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