Purchase Order System for Asynchronous Trading
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First of all, the asynchronous buy system in Path of Exile 2 is a huge quality-of-life improvement. It feels great not having to chase people with whispers just to complete a trade, so thank you for adding it.
I’d like to suggest a natural extension of this system: purchase orders. Core Idea We already have Ange as the NPC who handles buying currency and various items from players. Building on that, it would be amazing if players could also set purchase orders for specific items they want to buy. Example: I want a Prism of Belief with +3 to specific skill. I create a purchase order for that item. Any seller who later finds that exact item and wants to sell it can: Visit my hideout (or Ange / a special NPC UI), Place the item into the trade interface for my purchase order, Immediately receive the listed currency. The trade happens asynchronously, without us both needing to be online at the same time or manually coordinate. This could work for uniques, rares, and potentially even bases and crafting items. How It Could Work (Mechanics) For the buyer: Open the trade / market interface (like the website search but in-game). Search for the item as usual: Choose base type (e.g., Prism of Belief, specific shield, weapon, etc.). Add filters for required modifiers (e.g. +3 to Skill, minimum life, resists, etc.). Set: Minimum stats / conditions the item must meet. Maximum price in currency (e.g., “up to 10 Divines” or “up to 500 Orbs of X”). Quantity (how many of that item you want). Confirm and create a purchase order. The system reserves the currency. For the seller: They drop or craft an item that matches a buyer’s purchase order. They go to: Ange, or A dedicated “Market” NPC, or The buyer’s hideout merchant (as per current system). The interface shows: “You have an item that matches an existing purchase order from Player X.” They put the item in the slot, see the fixed price the buyer has set, click confirm, and instantly: The seller receives the currency. The item goes to the buyer’s stash / market stash / mailbox. Result: Two happy players, no whispers, no price negotiation, no waiting. Key Benefits Better for buyers You can “pre-order” items while you’re mapping, bossing, or even offline. Great for chasing specific rare mods or niche uniques with certain rolls. Better for sellers No need to list and relist for sale if an item is obvious “buy target” (e.g. popular prisms, weapons, rares). You turn loot into currency quickly without manual pricing or trading. More efficient economy Connects supply and demand more directly. Reduces spam, negotiation, and ghosting. Encourages people to pick up items that match known purchase orders. Extra Details / Safeguards To make it robust and avoid abuse: Order expiration: Purchase orders could have a duration (e.g. 24–72 hours, or until canceled), so the market doesn’t get cluttered with dead orders. Currency handling: The currency is reserved when creating the order (locked away in a “trade wallet”), Notifications: When a purchase order is fulfilled, the buyer gets a notification: “Your purchase order for item was completed.” If an order expires, the buyer is notified and the reserved currency is returned. Limits: Limit the number of active purchase orders per account or per league to avoid server spam. Possibly higher limits for higher-level characters or account progression. Summary The asynchronous buy system is already a big step forward. A purchase order system would push it even further by letting players: Pre-define the items they want, Set clear prices, And enable fully asynchronous, frictionless trades when sellers find matching items. It fits perfectly with the direction you’ve already taken with Ange and the new trade flow, and it would make gearing and trading feel smoother and more modern without losing the item-hunt excitement. Thanks for reading and considering it! Last bumped9 дек. 2025 г., 07:35:08
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