Unique design is terrible as all is for low lvl
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Unique design is terrible as all is for low lvl
It's just wasting your employee time to design unique in art and in gameplay form for being used for 2 levels as - after 2 levels andy magic/rare drop will out-damage it. Unique low level uniques are terrible - as it's waste of time from your side and they have boost dmg for a barely 15-20 minutes... also only small % of player will get any and low lvl minion talisman cost like 1 divine... it's not even for levleing - it's for alting and it's not for new players - it's for end-game players as well or 0.1% lucky and not to smart to waste divine on 16lvl unique design end-game uniques entry-end-game 60+ lvl uniques and not 16/40 lvl uniques.. or make tiered uniques and make higher level of unique. And now what.. wolf is limited to ice - limited for certain skills and you don't even have unique item for end-game. Please make bleed/physical end-game unique for werewolf Последняя редакция: saashaa#5518. Время: 13 дек. 2025 г., 06:22:52 Last bumped13 дек. 2025 г., 06:53:03
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" Sure buddy, that's why no end-game builds use any uniques. kek. |
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