Temple early feedback

The mechanic itself feels promising so far. Pretty much easy to understand what do you need to "juice" the rooms. However the map design itself need some work. I've setup amount of the rooms that not even half of the total capacity of the temple and it already feels unnecessary large. Room layouts itself is infuriating with those stupid stairs, slopes, small obstacles etc. I don't feel that you need to do this typical Vaal-style map such way. You probably already know that ppl often skipping those maps in the endgame and here is the same exact thing that you expect us to run often.
Please, GGG, revise the layouts of those rooms thatve too much overcomplicated geometry where you can even walk thru without hitting some small obstacle.

Also about the room setup. You should let us reset the placement of the rooms before running the Temple. Sometime you can place room in the wrong place and there is no way to revert this decision.

Best regards
Последняя редакция: default_mp3#9394. Время: 13 дек. 2025 г., 10:40:20
Last bumped13 дек. 2025 г., 10:32:11

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