Please, code a button to disable sprint.
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I love you ggg, but frankly, your implementation of sprint is horrid. I often hold the dodge for a SHORT moment as I dodge. It is how I "feel" my actions and timing/rhythm. Doing this AT ALL causes my toon to stagger at the end of the roll.... Between your wretched Push mechanic which is an exact copy of glitching out and sliding around during a de-sync and the dodge/sprint interplay it's literally simulating bugged performance. Please revisit these aspects of the vision.
Последняя редакция: Warchant#2754. Время: 13 дек. 2025 г., 11:07:44 Last bumped13 дек. 2025 г., 17:58:04
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And it is much worse with Blink. The timing is much more tight, I sometimes end up sprinting even when intentionally trying to release the button quickly, and next thing I know is I run into something bad because the thing doesn't stop immediately.
Then if I overshoot the target location and instinctively try to walk opposite direction of dodge/blink direction to correct the positioning - the sprinting character will continue barreling down on their course slowly turning left or right relative to character potentially running in into even more [self censored]. Been begging for separate button or ability to turn it off since its introduction. The changes made to it have not remedied the issue enough. |
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