druid QoL suggestions

Hello.
I played some druid and enjoy the gameplay so far. Here are some QoL suggestions to make some rough edges feel better. Note these are not suggestions based on balancing. I can't evaluate this yet.

1) Allow us to cast vulcan in animal form.
My reasoning for that is that there are a lot of passive nodes that improve ignite and fire damage. They are good for certain bear and wyvern skills and also for vulcan. Therefore I want them on the same weapon set and use a different weapon set for something else, e.g. for physical damage. That is currently not possible, because vulcan requires a staff to be cast and therefore can never be on the same weapon set as the animal form fire skills.

2) Change the passive nodes that give a benefit "when recently having shapeshifted into an animal" to something like 6s
While I like the idea of being rewarded when switching between human and animal form, it feels unnatural to switch out of the animal form every 4s to cast a spell in between for optimal damage. I therefore think the duration should be increased to something like 6s.

3) Make rage count visible.
If I'm not mistaken, there is no way to see rage past 10 anymore. It would be nice to have a visual information how much rage I currently have. It's actually quite relevant for some skills like the wyver flame channeling or bear stampede. I also like knowing if I can still generate more rage or if I'm already capped. A small icon on the top left would work or maybe in addition an optional rage bar to display near the mana-bar.

4) Either remove cast time for Savage Fury or give it a more noticeable visual effect.
It just feels weird to cast. It feels like nothing happens, but there is a delay were my character "does nothing" for a short time.

5) That doesn't fully fit here, but I don't want to open up another thread: I don't like the colour of the plant spells. The green is too bright. It looks unnatural. A more subtle, natural looking vine would look better.
Последняя редакция: Meril#8494. Время: 14 дек. 2025 г., 00:10:24
Last bumped14 дек. 2025 г., 02:41:46
There's is a red bar near your mana globe that visualizes how much Rage you have relative to your max rage. It's, like, 2 pixels tall, so it's easy to miss; could definitely use a bit of a visual rework to make it more visible.

I do agree that "recently" is pretty bad for for the nodes you're talking about in point 2. I feel like a lot of things in PoE 2 got their duration extended to make them more compatible with PoE 2's pacing on the player side of things (longer cooldowns, slower play in general), so I'd go even further and say tweak "recently" itself to be 6 seconds rather than 4.

The only gripe I'd add is that the "bonded" rune modifiers from one of the Shaman Ascendancy notables are a bit boring for armour. The modifiers for weapons are pretty cool, but almost every rune for armor (the majority of your runes) is "+10 life / +10 mana". That's pretty boring.

I have a few gripes about werewolf and especially how comically low damage / hp the wolf minions are, but Druid itself seems pretty okay overall.

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