Backtracking and travelling between rooms - Biggest fundamental issues with the new temple mechanic

This gets more annoying as the temple gets bigger in the endgame, and since we don't have much control over the layout while building it, we end up with big awkward layouts that need a lot of backtracking and time investment in order to run.

I feel like we need more control over building the temple and an easier way to travel between rooms (travelling between checkpoints feels more like a bandaid and is not always reliable).

It also doesn't help that a lot of rooms are just fillers that you must complete in order to get to the juicy ones, and the rewards certainly don't match the time investment that it demands.

Overall it just doesn't feel good when you spend most of the time in the temple backtracking and travelling between filler rooms instead of doing engaging and rewarding content.
Last bumped14 дек. 2025 г., 09:00:42
Is same as Atzoatl in PoE1, just a bit longer(more rooms). You can skip some, especially not the upgraded ones, or just not place them.
At the eve of the end

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