Ground Loot needs a bit of a boost
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I am on Act IV still with gear i rolled on Act II and everything i pick up just can't seem to hit any decent modifiers after constant slamming. Having the crafting bench on PoE1 at least gave me one guaranteed modifier that i need to round things up with. Yes i know we have runeslots here but its not the same, especially when you are fishing for decent MS on boots which is such a must stat in this version of the game. Drops feel anemic i'd go full maps with picking up nothing. And when i pick up something i just get constant dissapointment cause Reduced Attribute Requirements which is by far the most useless stat in any video game is a permanent fixture at all the loot i ID. This legit feels worse than when i tried ruthless lootwise. Yes i shouldn't be on ACT IV and opening like t10-t8 mods on repeat, maybe a bit of a better minimum quality on mods is warranted here.
Последняя редакция: Remsleeprem#2330. Время: 14 дек. 2025 г., 14:01:12 Last bumped14 дек. 2025 г., 15:11:59
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If u play druid you are kinda fine with drops, i was at lvl 45 when i decided to stop.
Up to lvl 45 and i shit you not i got in total 3 withered wands ( did play as lich) , but i got over 100 talismans as a drop, magic or normal ones.. On average each zone did drop 1-3 talismans and every 5 zones did drop 1 wand, not the one which i actually did need. This led me to the conclusion that this problem will just grow as more classes are introduced in game. Less loot what your class needs because on rare mob cannot drop 20 items, it will drop up to i think 6, if there are 20 types of weapons, chance for u that weapon which your class needs will drop are quite slim and consider that fat majority of drops even if it suits you will be total and absolute garbage, i got reality hit and decided, meh, just go to sleep and let the others be frustrated. |
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