Mighty Silverfist lacks lethal attack telegraphing (HC issue)
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I’d like to give feedback on the Mighty Silverfist encounter in the campaign, specifically from a Hardcore perspective.
Silverfist is important due to the permanent reward of two passive skill points. His attacks are clearly intended to be lethal. The issue is not the damage itself, but that these lethal attacks are not clearly telegraphed, particularly when they can instantly kill significantly overleveled / over geared, characters. In Hardcore, encounters that include single-hit lethal attacks rely heavily on clear audiovisual telegraphing to allow players to react appropriately. At the moment, Silverfist appear to lack this. Specifically: a distinct sound cue indicating a lethal attack is being used a clear visual indicator (red danger highlight) This can lead to situations where characters are killed by a single hit without clear information that a lethal attack was occurring. In addition, skipping the encounter means permanently foregoing two passive skill points, despite having progressed through significantly more challenging content. I’m not asking for a damage nerf or a redesign of armor or defensive systems. Even keeping the fight mechanically difficult is fine. A simple improvement — such as adding a distinct sound cue and/or a clear visual telegraph for Silverfist’s lethal slam or impact. This would go a long way toward making this encounter feel fair and readable in Hardcore. As it stands, the fight feels less like a skill check and more like a memorization check that assumes prior deaths. Last bumped15 дек. 2025 г., 19:37:55
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the first monkey has all these things, but the ice version of monkey doesn't have any red flashing for slams.
also the big slam, the spinning one. this will miss everytime if you stand still, you only need to dodge the quick slam. Последняя редакция: IIIRAZORIII#0788. Время: 15 дек. 2025 г., 19:39:08
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