[0.4] Some suggestions to improve the temple league mechanic

This league mechanic has really high potential to be one of the most fun ones ever, and thematically it fits really well. Its an ok first iteration, but it can be improved upon for sure. Apart from the whole "the temple is unrewarding buff rewards" and "need more storage capacity", I have a couple of suggestions to improve the feel of the mechanic:


- dont require all monsters for room completion, make it open when there's like 3 left -> prevents a lot of cases where a single bugged monster bricks the temple.

- change it from 1 to 3 circles per map. You now barely engage with the mechanic in maps, which is a shame! It felt like good pacing for the campaign, but now I want to actually run the temple!

- allow us to attach rooms and roads to each other. Allow us to put a crossroad on a room to turn it into having 4 doors. Its too easy to brick your temple right now.

- give us one reroll per run to turn a "reward" room into a road

- show recipes for combinations on hovering a room, shown after you've combined them once.

- show what rooms in your hand combine with each other

- give every room an incentive for us to enter it. Either make it further buff other rooms on completion or add a reward. Now the best strategy is just skipping almost every room. Full completion should feel more rewarding.
Last bumped16 дек. 2025 г., 05:37:38

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