0.4 Feedback
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TLDR: Please stop making me do boring things to barely do fun things.
- The Vaal mechanic needs some iteration, but it's a solid base. - The worst part about the Vaal mechanic is I have to do maps (really really really boring) in order to touch them. Stock piling a bunch of runs is a nice QOL, but after playing it feels like a band-aid so I can suck it up running maps then have a little focused fun. This design is why I never engaged with delve, and not having this mechanic in heist is why I love heist and sanctum. Please please please please please, never put the fun behind maps like this again. - Druid is pretty fun, I really like the Oracle bonus nodes. I think it needs iteration, great idea and fantastic first release. I'd like more nodes attached to existing nodes/points that change things or double-down on things, unlock extra paths to areas that are used for fast travel. The second node, the one that gives medium radius on keystones, is meh. I would only take that if I was forced to to get to the unlock extra passives node. Please, don't do that. It'd be more interesting if that was more useful and instead of keystones it was go to the next tier down of nodes, that would be more useful/interesting/allow for more build design space. - Oracle crit nodes are epic, at least atm I think those are super fun. - Maps, yeah, I'm bored and waiting for the 0.5 endgame revamp at this point. Overall a solid a bridge league, but nothing lasting. I don't have enough constant access to the Vaal mechanic for it to hold my attention, and I'm over the current mapping cycle. Can't wait for 0.5, Merry Christmas! Last bumped16 дек. 2025 г., 13:49:54
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