Sanity check on rare mobs mods plz...
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Anything that has a big wind up hit that you don't want to stand next to should not have a teleport modifier to randomly teleport it next to you at the end of the windup...
As well as cut down on the mods that make them impossible to stand next to... I thought we were going for make life harder for ranged characters with cones and such not melee by having homing explosives, Points blank explosions, point blank area degens like fire path (or whatever it's called) and the new Abyssal Shade walker which does several cardinal problems of teleporting and having an PBAOE degen field... The teleport can be an easy fix by making it a skill it has to use, that way it doesn't randomly teleport mid skill use. As for the other part, please for the love of cut down on the point blank AOE and maybe design some long range cones or something different... Last bumped16 дек. 2025 г., 14:00:39
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