0.4 [Build of the Week Submission] "Thornheir: – The Maelstrom Shepherd *Oracle Live Update 1*




INTRODUCTION


Welcome, fellow Exiles and GGG!

This is my first ever build guide, and I hope you enjoy reading and playing it as much as I enjoyed creating it.

This guide showcases my Druid Thornheir, the Maelstrom Shepherd — a Tornado-centric Druid that weaponizes persistent storms as its primary damage engine, layering physical damage over powerful elemental ground ailments.

The build is heavily inspired by the Diablo II: Lord of Destruction Druid, reimagined through Path of Exile 2’s systems with a modern trigger-based twist.

There are two distinct versions of the build featured in this guide:

Shaman Ascendancy

Oracle Ascendancy

While both versions share the same Tornado core, they play very differently.

The Shaman version excels at mapping, utilizing multiple active Tornados, strong area coverage, and light shapeshifting to maintain speed and flow. With enough investment, the shapeshifting elements can be minimized or removed entirely for a more traditional caster playstyle.

The Oracle version focuses on powerful trigger interactions and burst damage, making it exceptional for bossing. It trades some clear speed for explosive damage potential and consistency, allowing it to “nuke” high-priority targets with ease.

This guide will continue to evolve as I test, refine, and push both versions further into endgame content.


Shaman Version



Show Shaman Mapper




This Shows my Shaman version, which is great for mapping but not end game boss viable. I would start here before swapping to Orcale. In this version I used armour stacking but if can invest more or craft energy shield would be more viable.

OVERVIEW

Pros:

+ Tornado used as a primary damage engine
+ Capable of sustaining 5+ simultaneous Tornados
+ Excellent clearing maps
+ Strong visual clarity and theme
+ Scales well with investment and trigger optimization
+ Off-Meta Build
+ End Game Mapping viable

Cons:

- Mechanically complex (not beginner friendly)
- Requires Spirit investment on gear
- Not ENDGAME boss viable
- Crafting cost a lot

VIDEO & LINKS



▶ Thornheir: Druid – Full Build Guide & Mechanics Breakdown

▶ Thornheir: Druid – Final D2 Inspired Build Guide & Mechanics Breakdown

▶ Thornheir: Druid – T6 Mapping Showcase

▶ Thornheir: Druid – T13 Mapping Showcase

▶ Thornheir: Druid – T15 Mapping Showcase

▶ Thornheir: Druid – POE2 Ninja

▶ Thornheir: Druid – Path of Building Link


SKILL TREE



Class: Druid
Ascendancy Points:
• Using Shaman for spirit and Apocalypse


SKILL TREE EXPLANATION



The passive tree prioritizes:

• Elemental Damage
• Elemental Exposure
• Physical Damage
• Area of Effect
• Skill Effect Duration
• Swap Between Human and Wolf
• Ailments

Elemental damage is primary. Tornado’s physical DoT scales independently, while elemental ailments are used to boost and enhance elemental DoT damage when ground ailments are present.


JEWELS


Look for jewels with:
• Physical Damage
• Freeze / Chill build-up
• Prism of Belief Jewel (3+ Tornado)

MY JEWELS
Show My Jewels





GEAR



Weapon
Staff focused on:
• +Spell / Physical scaling
• +5 All Spell Level or +7 Physical Skill Level

Show My Staff







Secondary
Talisman focused on:
• 5% Crit Hit Chance (Spiny Base preferred)
• High Attack Speed
• Minimum total physical DPS

Show My Secondary







Helm
• High armour base

Show My Helm







Chest
• High Spirit is a priority
• Defensive stats secondary

Show My Chest







Gloves
• Attack speed
• Utility
• Ailment support

Show My Gloves







Boots
• Movement speed
• Resistances

Show My Boots







Amulet
• Spirit
• Damage scaling

Show My Amulet







Rings
• High resistance
• Life

Show My Rings









Belt
• Darkness Enthroned
• Headhunter

Show My Belt





LINKS AND GEMS



Show Gem Setups


Main DPS – Tornado

Tornado
• Catalysing Elements
• Advancing Storm
• Prolonged Duration II
• Considered Casting
• Overabundance II

Tornado is the core damage engine. Supports enable stacking, infusion, and duration control.
• Swap Overabundance II for Physical Mastery when bossing.

Current Damage





Trigger – Cast on Elemental Ailment

Cast on Elemental Ailment
• Tornado
• Elemental Weakness
• Burning Inscription
• Boundless Energy II

Ailment frequency fuels consistent trigger uptime and additional Tornados.




Trigger – Cast on Critical

Cast on Critical
• Tornado
• Energy Retention
• Boundless Energy II
• Efficiency II

Adds supplemental Tornados without manual casting.




Starter / Ailment Setup

Pounce
• Opening Move
• Fist of War
• Charged Mark
• Shocking Leap

Lunar Assault
• Rapid Attacks II
• Magnified Area II
• Frost Nexus
• Pinpoint Critical

Lunar Assault exists primarily to apply ailments and trigger effects.




Utility & Defense

Barkskin
• Prolonged Duration II

Wolf Pack
• Blind
• Pinpoint Critical



Possible Upgrades and Notes



• Testing wand + shield
• Stacking ES/Evasion over armour
• Tempolaris Armour for Blink






Orcale Version



Show Orcale Boss Nuker





VIDEOS TO FOLLOW :)




Final Notes



Thank you for reading and all your support, feedback and question. Together we will make this build great :D

Последняя редакция: itaMcChicken#5426. Время: 28 дек. 2025 г., 02:57:33
Last bumped23 дек. 2025 г., 16:53:44
cool, might never play it.
I like tornado and i think this build can easily be endgame viable. I'm a bit confused on the direction though.

1. From what i've heard, stacking tornadoes does not increase damage. not sure if this is a bug or if its because of the nature of Tornado doing DoT damage, but extra limit basically won't increase its DPS.

2. Is Catalysing Elements with its 1 second cooldown and limited damage numbers actually doing that much DPS?

3. Your tornado should probably have a bit more damage supports as its main DPS right?

"
ugonna100#3752 написал:
I like tornado and i think this build can easily be endgame viable. I'm a bit confused on the direction though.

1. From what i've heard, stacking tornadoes does not increase damage. not sure if this is a bug or if its because of the nature of Tornado doing DoT damage, but extra limit basically won't increase its DPS.

2. Is Catalysing Elements with its 1 second cooldown and limited damage numbers actually doing that much DPS?

3. Your tornado should probably have a bit more damage supports as its main DPS right?



Hello ^_^ thank you for your questions and feedback; also happy holidays :)

1. Yes this is true, as tornado is Dot based it only affects 1 monster at a time, stacking 3+ allows me to clear maps faster to spread the damage across multiple targets. It is also a visual thing as having fun spamming tornados on the screen.

2. Good question, to be honest I haven’t tested it without the support gem so I am unable to provide you with an answer. But I will test tonight and let you know the outcome.

3. This is why I currently swap in Physical Mastery into my main Tornado skill for bossing + the damage from Apocalypse nukes bosses fast. I have T13 mapping video up for 6mod Map, breach, Abyssal, Expedition and double boss which you can see above to show you the damage.

I have also made a few changes over the past few days and haven’t updated my current gear and gem set up, I will be doing a new build guide covering all the changes this weekend.
Hmm... Is it just a personal choice to use this "clunky" way to produce Frozen ground with the Werewolf to fit the Druid theme or I'm missing something ? I mean Frost Bomb + Astral Projection Ice Nova seems to be the most obvious choice to make it as it's a Spell that would scale more naturally into the build, you can make it from a safe distance and you can make it without needed to actually freeze something. Frost bomb also lower enemies elemental resistance making you deal more damage.

Again, if it just for the flavor, don't mind me but I was just curious if I was actually missing something here.
Последняя редакция: Djirane#4170. Время: 22 дек. 2025 г., 21:48:05
"
Djirane#4170 написал:
Hmm... Is it just a personal choice to use this "clunky" way to produce Frozen ground with the Werewolf to fit the Druid theme or I'm missing something ? I mean Frost Bomb + Astral Projection Ice Nova seems to be the most obvious choice to make it as it's a Spell that would scale more naturally into the build, you can make it from a safe distance and you can make it without needed to actually freeze something. Frost bomb also lower enemies elemental resistance making you deal more damage.

Again, if it just for the flavor, don't mind me but I was just curious if I was actually missing something here.


Hello ^_^ thank you for your question and feedback; also happy holidays :)

You are correct, which is why the build is still in progress. At the moment I am wanting to replicate the windy Druid as the build is Diablo 2 inspired, I am currently only using my set up to count for this. I am testing the waters to see how far I can take it with using this set up with armour and shapeshifting. Once I have reached end game I will be switching to energy based build and will use other skills like frost bomb to trigger chilling ground, but as this wouldn’t be a mechanic you would see in Diablo 2 I haven’t done it yet.

But having said that, the more endgame version will also be more likely with oracle ascendancy. But once I get Temporalis to finish my inspired Diablo 2 version I will be switching the build to a more viable version. This is just a base layer which is why I’m open to any and all feedback to enhance the build to make it end game viable, frost bomb is something I have taken into account in my path of building set up along with some other skills to apply shocking ground so I can free up my boots.
One easy way to apply Shocked ground is with the Invoker Ascendancy (25% on Shocking enemies to created Shocked Ground). With Thunderstorm (Lightning Damage + Drenched Debuff) supported by Shock Conductivity II (Damage always Shock Drenched enemies) you are guaranteed to shock enemies even without investing anything into shock or Thunderstorm damage.
"
Djirane#4170 написал:
One easy way to apply Shocked ground is with the Invoker Ascendancy (25% on Shocking enemies to created Shocked Ground). With Thunderstorm (Lightning Damage + Drenched Debuff) supported by Shock Conductivity II (Damage always Shock Drenched enemies) you are guaranteed to shock enemies even without investing anything into shock or Thunderstorm damage.


Thank you and happy holidays.

I will keep this in mind when I test out other classes 🙏

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