Endgame temple just blows
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18 cores -> 0 progress, can't get past middle map, just not enough pathways, only useless rooms. Pathways shouldn't be ever destabilized unless killing e.g. an architect otherwise you can never reach end of map in reasonable time. Which makes whole league mechanic only ever useful in early game.
Also why there's 6/6 indicator in map when I have higher cap, can't it just show actual maximum or open portal only when actual maximum is reached? Overall very frustrating, as much as it was good in campaign as bad it is in endgame Last bumped17 дек. 2025 г., 15:11:23
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" I agree the pacing is horrid too. Worst part is I died to atziri learning the fight.. That's been a bit under 100 maps ago and still only half way back to her. Worst part is destabilization eating my paths Последняя редакция: RedstrideTV#4604. Время: 17 дек. 2025 г., 14:55:56
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The temple should allow for much more charge accumulation and reducing how many charges are used per pop in the endgame (via the meta-progression of the temple).
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Hoo there wanderer... |
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