PoE1 is a disaster once you've played PoE2.

Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.
Последняя редакция: Sam_GGG#2420. Время: 20 дек. 2025 г., 08:35:50
Last bumped20 дек. 2025 г., 08:33:06
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holyblazeer#7712 написал:
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.

What exactly makes it better? PoE1 movement skills are doing literally the same, just faster and less clunky.
On Probation Any%
Последняя редакция: Dxt44#4050. Время: 18 дек. 2025 г., 13:01:48
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holyblazeer#7712 написал:
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.


i think u messed up the title, should be: POE2 is a disaster once you've played POE1
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holyblazeer#7712 написал:
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.


Yeah... i feel the exact opposite, the game being balanced around dodging makes it dogshit, mainly for melee.
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holyblazeer#7712 написал:
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.


That was good one
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Dxt44#4050 написал:
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holyblazeer#7712 написал:
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.

What exactly makes it better? PoE1 movement skills are doing literally the same, just faster and less clunky.


Moreover, PoE's movement skills provide variety and thematic elements, and are not a mandatory, one-size-fits-all mechanic which dictates the flow of combat. ='[.]'=
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whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled /
=-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie
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Dxt44#4050 написал:
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holyblazeer#7712 написал:
Not here to talk crap about PoE1, because it was my favourite ARPG, but the dodge feature is a game changer to every in every way. It's very hard to go back and I tried.

What exactly makes it better? PoE1 movement skills are doing literally the same, just faster and less clunky.


You can't compare that to the dodge movement skill since level 1 and the game being balanced around that gameplay.
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holyblazeer#7712 написал:
You can't compare that to the dodge movement skill since level 1 and the game being balanced around that gameplay.

I am trying really hard, but I can't understand what are you talking about.
On Probation Any%
Is this a troll? How can you compare this clunky mechanic to the numerous movement skills we have in PoE 1. Movement skills we can customize to our heart's content by the way - by making them faster, making them deal damage, using multiple ones and so on.
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Johny_Snow#4778 написал:
Is this a troll? How can you compare this clunky mechanic to the numerous movement skills we have in PoE 1. Movement skills we can customize to our heart's content by the way - by making them faster, making them deal damage, using multiple ones and so on.


Why are you conflating movement skills with a feature like a dodge roll?

It’s a separate addition to the overall game mechanics. Every ARPG has it now, and once you try it, PoE1 starts to feel outdated very quickly.

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