Sprinting becomes continuous near/over interactable objects.

From testing this, it seems to only happen when the Dodge/Sprint and Interact actions are bound to the same button using the controller (PS5) layout. I assume anything that can be interacted with causes this, but I've only tested Waypoints, Checkpoints, items on the ground, and portals. I do not have the "Keep Sprinting While Moving" option on. The character will continue to sprint even when releasing both the dodge button AND joystick.

This also includes sprinting over areas that may not have an immediate interaction, such as a Vaal Beacon's area transition and/or chest. Binding the actions to separate buttons fixes this, and holding both of these buttons at the same time does not reproduce the behavior.

Hope this helps!
Last bumped21 дек. 2025 г., 00:12:42

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация