Modifiers in Vaal Console vs Map
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Guys, help plz.
Am I missing something, that modifiers in Vaal Console dramatically differs to those same modifiers later shown in Map? I run 29 rooms, while console says: 266% increased number of RARE monsters 67% increased number of MAGIC monsters as soon as I run the temple, these numbers dramatically differs: 914% increased number of RARE monsters 604% increased number of MAGIC monsters That's hell of a difference... I run my second console. The first one I screwed, I ended up with 2400% rare monsters and over 1000% magic monsters. I trusted it is caused by increasing of the Spymaster rooms level to III. And also upgrades of other rooms. So I have decided to let the destabilization to run several times to completely start from scratch. 1) despite I do NOT upgrade rooms, I have a video where destabilization INCREASES level of a Spymaster room from II to III (the room was 4 blocks away of the end of the snake, well hidden inside of the snake) 2) Yet again, I am running onto troubles defeating mobs as their defense is getting way too high due to those enormous increased number of monsters. How the hell you do 60+ rooms? Those would be completely unplayable. As seen in YT streamers' videos, their number of monsters are not so drastic... Thank for your help Last bumped14 янв. 2026 г., 15:55:35
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