Daggers too OP

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GodKas написал:
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k4n3 написал:

having just a 310 pdps dagger i could reach 60-70k dps in comparison to my mirror 2-h mace (818 pdps) marauder who maxed at about 25k in groundslam and 40k in heavy strike
so, anyone who claims that daggers are fine as they are, is either an idiot, or completely clueless about game balance and simple math, or does prefer the current status b/c he fears that his RMTed gear will lose value if the nerf/change hits his OP build.



This is harsh truth of poe



Let me add a new truth of PoE...


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amksoljanka написал:




How much will it cost to craft this? 10 ex? 20 ex? 30 ex? It doesn't matter in detail that much. It is comparably cheap. This weapon built in its respective builds is giving better results than any mirrored 1h sword, 1h axe, 1h mace, or any 2h weapons can get in their comparable respective builds.


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aff1nity написал:
Daggers don't even compare to Void Battery CoC AKA Shatter Chuck that can reach 2 million dps.


Doesn't change anything about the fact that daggers are op
1. amongst the melee weapons
2. in the current player vs content of the game balance

What you show up is simply that other stuff based on high base crit weapons is op as fuck as well, just as daggers are (or even more, who cares).


What is the choice and perspective when starting a new charackter? Playing any of the weapons mentioned above and max out with a mirrored weapon at the price of roughly ~200 exalt and still be way weaker than the guy who opted for daggers and gets already stronger than you when getting a mastercrafted dagger similar to the one quoted above for like 10 ex?

The imbalance is that huge, that players who base their choices on logics and not personal preferences aren't left with any choice. This was reflected in the charackter distribution data of new leagues already (which are based on decisions made before these cheap new master daggers could be crafted) and would even be worse now with the knowledge what level 8 masters can craft for cheap.

As I have shown in another thread: if daggers were to be nerfed/balanced via nerfing dps (ias, flat phys, %phys) a mirrored dagger should end up with about 370-400 dps (loath bane) and then would of course still be the best melee weapon in the game (when claws get adjusted respectively). Mirror ambushers have 560, this mastercrafted piece has 450.

Последняя редакция: LSN#3878. Время: 21 сент. 2014 г., 02:14:57
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choopk1993 написал:
Should GGG reduce the APS and base crit chance of daggers. Cuz loath bane and honour etcher.....too op needs nerf.

Why do people like yourself always think something effective needs a bloody nerf?
You don't think it brings to light how boring everything else is. You jump to daggers are OP.
It's always this or that is OP right?

This game is sad. horrible drops that necessitate trading, to the EXTREME, and you whine about daggers being OP.
sheesh.
Последняя редакция: DamageIncorporated#7815. Время: 21 сент. 2014 г., 03:07:07
Dagger nod on the tree are really to strong, adder touch need to be nerf 66% crit multi in one nod lol ? and they buff it 1.2 now the 2 nod befor give crit multi aswell so 86%crit multi +40%crit chance in 3 nod...

If u dont have a dagger you need to take almost all the crit multi on the tree if u want same as dagger with one nod
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DamageIncorporated написал:
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choopk1993 написал:
Should GGG reduce the APS and base crit chance of daggers. Cuz loath bane and honour etcher.....too op needs nerf.

Why do people like yourself always think something effective needs a bloody nerf?
You don't think it brings to light how boring everything else is. You jump to daggers are OP.
It's always this or that is OP right?

This game is sad. horrible drops that necessitate trading, to the EXTREME, and you whine about daggers being OP.
sheesh.


He also commented on how OP those 2 specific daggers are, I'm only assuming he hasn't even tried to craft anything close to that. If anything as expensive to make as loath bane or Jake's woe bite is completed, and I got a copy of it, I SHOULD be entitled to an extremely effective gearset...

oh no wait, for less than 2 exalts now you can get a cheap 350-400 pdps crit ambusher from Master crafting.. right, I use to think that the difficulty of a weapon to be crafted is justified by how well it performs on my build. Thats why i think wanders and dagger users are just those who dared to go one step over the strong builds, with gear costing a lot of investment and fortune.. but i guess its different now.
"Get rich or die grinding"

Lvl 100 Ascendant - RadioactiveSago: HIGHEST KB tooltiplordz in all of PoE (view-thread/1636451)
Lvl 100 Assassin - Chonkeyy: Omnislasher 2 mil DPS Flicker Build (view-thread/1571744)
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LSN написал:
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GodKas написал:
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k4n3 написал:

having just a 310 pdps dagger i could reach 60-70k dps in comparison to my mirror 2-h mace (818 pdps) marauder who maxed at about 25k in groundslam and 40k in heavy strike

so, anyone who claims that daggers are fine as they are, is either an idiot, or completely clueless about game balance and simple math, or does prefer the current status b/c he fears that his RMTed gear will lose value if the nerf/change hits his OP build.



This is harsh truth of poe



Let me add a new truth of PoE...


"
amksoljanka написал:




How much will it cost to craft this? 10 ex? 20 ex? 30 ex?
It doesn't matter in detail that much. It is comparably cheap.
This weapon built in its respective builds is giving better results than
any mirrored 1h sword, 1h axe, 1h mace,
or any 2h weapons can get in their comparable respective builds.


This is the harsh truth of poe
Последняя редакция: GodKas#2489. Время: 21 сент. 2014 г., 04:26:24


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amksoljanka написал:




Is it actually possible to have the same mod twice?
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iuxtaignem написал:


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amksoljanka написал:




Is it actually possible to have the same mod twice?


The 49% phys is a hybrid phys/acc roll


Yea I agree with 2H but sub par and non crit weapon in general, lets look at a mirrored crit weapon vs non crit

Crit
T1 Phys
T1 Flat Phys
T1 Hybrid Phys
T1 Attack Speed
T1 Crit
T1 Multiplier

Non Crit
T1 Phys
T1 Flat Phys
T1 Hybrid Phys (only getting half the value)
T1 Attack Speed
Ran out of dps stats

Mark_GGG 2012
If you put on your full plate mail, and I throw hundreds of toothpicks at you, you'll basically not feel it.

If someone catapults a whole tree at you, don't expect the Armour to prevent as much of the damage.
Последняя редакция: Auxion#3183. Время: 21 сент. 2014 г., 05:30:55
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iuxtaignem написал:


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amksoljanka написал:




Is it actually possible to have the same mod twice?

That's not the same mod.

"166% damage" is a "pure damage" prefix.
"49% damage, 50 accuracy" is a "hybrid" prefix.

You can roll both of them on any weapon if you are lucky.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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LSN написал:
What is the choice and perspective when starting a new charackter? Playing any of the weapons mentioned above and max out with a mirrored weapon at the price of roughly ~200 exalt and still be way weaker than the guy who opted for daggers and gets already stronger than you when getting a mastercrafted dagger similar to the one quoted above for like 10 ex?vely).


What a lovely mentality. The guy that spent 200ex should have a better time than the guy that spent 10ex. How does that even come up in a balance thread?

As for the daggers, unless dagger crit builds consistently top the PvP charts, it's a non issue. Not like you could even translate PvP balancing to PvE anyway.
[Removed by Support]




Endgame balance:
a) balance of player strength vs game content.
b) relative balance of players melee weapon choices.

Daggers overpowered in both aspects.


Последняя редакция: LSN#3878. Время: 21 сент. 2014 г., 07:38:27

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