New Mob: Plumetting Ursa, the new Devourer

I have finally encountered this creature for the first time while leveling an alt through a2. Not very impressed. Too cutesy looking from afar, they pale in comparison with POE's other, iconic bear - the Voidbear.

More importantly, they encroach on the natural habitat of the Stygian Ape, another fan favorite, but lack its class and sophistication. Monkeys can be seen climbing down trees before they engage, they have chieftains that summon and buff them; dropbears just... drop.

TLDR: dropbears and monkey are mortal enemies, they should not spawn and fight alongside each other.
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CharanJaydemyr написал:
VoidbearER. Not bears. It's okay, common mistake. Now you know.

As for the habitat point, absolutely. I'm going to be addressing that with the devs soon -- I think the drop bears should 'force' monkeys out of a certain area. Not sure which yet. That said, the cleaving beasts and monkeys of act 2 seem to co-exist just fine.

Finally, did you really just say the monkeys have style and grace? The ones that fling their poo at you and run away the moment you kill one? OKAY.

Are you implying it is impossible to fling poo with style and grace?
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CharanJaydemyr написал:
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CliveHowlitzer написал:
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CharanJaydemyr написал:
VoidbearER. Not bears. It's okay, common mistake. Now you know.

As for the habitat point, absolutely. I'm going to be addressing that with the devs soon -- I think the drop bears should 'force' monkeys out of a certain area. Not sure which yet. That said, the cleaving beasts and monkeys of act 2 seem to co-exist just fine.

Finally, did you really just say the monkeys have style and grace? The ones that fling their poo at you and run away the moment you kill one? OKAY.

Are you implying it is impossible to fling poo with style and grace?


No, I'm outright saying it. But feel free to prove me wrong. If anyone can, Clive, I reckon it may be you.


If you get a Youtube link from Clive, don't open it!!
I reckon it will be him flinging poo.
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CharanJaydemyr написал:
VoidbearER. Not bears. It's okay, common mistake. Now you know.

The mistake is yours, friend, based on an old spelling error that GGG have still not fixed to this day for an unknown reason. But that is a topic for another day.

Glad we agree about the habitat at least. What I meant by "sophistication" is that monkey have more interesting, fleshed out mechanics than just "drop, attack" which makes the game world feel alive. Ya feel me?
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I met them in many Act 2 zones in Cruel and Merciless through invading monster stuff. Southern Forest fits most imo as it has a high tree density. That makes it look like they all drop from trees, not from the sky.

People are okay with this but not the last hardcore league?

The monsters must have not been cute enough.
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CharanJaydemyr написал:
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Sa_Re написал:
I met them in many Act 2 zones in Cruel and Merciless through invading monster stuff. Southern Forest fits most imo as it has a high tree density. That makes it look like they all drop from trees, not from the sky.



I'm fairly sure I explained earlier in this thread or elsewhere why they drop from the sky.

Southern Forest would be good but maybe they're a bit tough for a 'welcome to Act 2' monster? That's why I initially thought Fellshrine (they'd have to add more trees, of course) -- the undead there are the risen victims of the drop bears.

Southern Forest already has its own, unique monster that is annoying as hell - the trees themselves! It's hard to see what's happening sometimes because of the damn trees obscuring the camera.
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Последняя редакция: mruuh#6761. Время: 13 окт. 2014 г., 06:58:06
Ran a new character up this weekend so I got to experience these new bears.

With all due respect to the generous donation made by this player, these are possibly the worst implemented mobs in the game.
It's like GGG said "yes we are aware that we have a huge issue with desync, but lets put in a new mob that actually creates more of it, and they will be impossible to avoid!"

Each time I encountered these little bastards, I was moving. As each one fell it would rubberband me back to be under the first one to fall, then I move forward and am pulled back again to be under the second one to fall. Repeat until dead. I even had a named yellow bear 1 shot me.
Leapers, those big legged frog things, they almost never get me anymore, but the bears... those stupid freaking bears... They suck. They are dumb.

If the creator of them had the intention of making the single most annoying mob in the game, then well played sir.

Otherwise, I'd ask for my money back.
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respwnd написал:
... possibly the worst implemented mobs in the game....

...single most annoying mob in the game...


Have you not played past Piety? I'd barely rate Ursas in the top ten "annoying" mobs.

For that matter there were already 3 types of monster that fall out of the sky, since all 3 leap types are capable of using it from off-screen. And a lot more types which are swarmier or which have ranged cold attacks, or create chilling ground/tar or have knockback. With all that I'm not really sure how people are getting more desync and surprise deaths out of a little ursine rain than they do from say Croaking Chimerals.

Also, bonus marks for being well designed for the "this is what devourers should have been" factor.

I wonder, if Ursas had been added a year ago, and Devourers were added now, how people would be judging the relative designs, and for that matter thematic fit....

Actually, I think I do recall threads complaining about how new monsters have ruined the game about Evangelists and Devourers at least, and I think some changes to Snakes also, and it wouldn't surprise me to know such a discussion was had for many other new monsters.

TLDR: Good work Charan. A monster that doesn't manage to provoke such complaints is probably a failed design.
I don't mind having to deal with them on occasion. I really mind that they put them in the thicket. That was prime leveling area for characters before they take on Vaal, and now it's not. Much safer to run the pyramid and sacrifice one level on the area.

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