Tornado Shot secondary form and Infractem: Arrow or Projectile?

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mindrust8 написал:
Its very clear in the image, projectiles got 56% (only pierce gem) and my arrows got %66 (pierce gem + quiver) This proves you are wrong. Projectiles are the subset of the arrows, not the otherwise.


If it was that way, numbers would be reversed :)
What I wrote to you about mod stacking is fine except for the actual numbers involved.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
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Mark_GGG написал:
That's a bug I wasn't aware of - only one of those should be showing. The immediate cause is that it's showing both a "number of projectiles for fire" and "number of arrows to fire" - those stats are the ones that other arrow/generic-projectile stats use to know if they're needed, and should never both be shown for one skill (at least, we don't have any skills so far which fire both arrows and non-arrow projectiles. Such a skill isn't theoretically impossible). I'll investigate.


Btw i use "death's harp" corrupted to add another arrow. (total 3 arrows) I dont know if this got anything to do with the situation.
Последняя редакция: mindrust8#0846. Время: 13 февр. 2015 г., 08:40:28
Another thing i found out, its probably drillneck causing this.

When i take my pierce node from the skill tree, now i got %96 arrows piercing chance and %86projectiles piercing chance.

So it seems drillneck only gives bonus to arrows.
With a quiver that adds an extra arrow, it adds an extra tornado (arrow) but not an extra arrow from the tornado itself (it's labeled as a projectile). I just assumed it was working as intended, but I'll take an extra projectile, too :)

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