Detailed overview of Diablo 3 vs. Path of Exile

This overview is so subjective it isn't even worth the read. Difficulty + Learning Curve ? D3 wins, because it's basically "easier" to jump in (so you first have to demonstrate why this is better than the opposite case, which is not happening in this overview). The problem is that D3 has therefore almost no learning curve (so how can he win ?) and the difficulty is non-existent. D3 has a better storyline than PoE ? Maybe because of the Diablo "mythic" franchise, but on its own, D3 storyline is crap. And the most obvious one : end-game and replayability. Seriously, how can D3 really win this one just because of desync ? That's total non-sense.

I also think that PoE has better music than D3 (not D2 though), and better graphics (WoW cartoony graphics 2.0 no thanks). However, I prefer D3 interface by far (which is a tie in this overview).
IGN : @Morgoth
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Nubatron написал:
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CharanJaydemyr написал:

I played the Closed Beta (again, up to Leoric) for over 40 hours in a week. It was so great. Like, d2 stress test level great.

The moment I got the full version, and made it past that, I ridiculously excited to see what came next.

What came next was a quest within a quest, in three parts, for something I needed to do something else.

I didn't even make it to Act 2 until I played it through on console with a friend over a year later.

That demo, that closed beta, was an epic bait and switch.


Epic bait and switch indeed. It worked and they got their pound of flesh from me. This is now solidly in the 'full me once shame on you, full me twice..." category for me. Maybe Blizzard North will come back......then maybe so will I. Until then, no thanks.


Yep. I didn't want to buy D3 because of older screenshots I had seen, which were all colourful and comicy. Then I learned from a person who was in the beta team, that the game was (in his opinion) really great and that the colours weren't as garish as they were in those old screenshots.
Got a trial code (or whatever) from a friend, played Act I until the skeleton king and really loved it. The atmosphere was rather dark and all I wished from a Diablo game. So finally, when I found the game half a year after release at ½ price, I bought it. It was rather nice playing through once, but the skill system disappointed me very early on. Still played, because my gf also liked D3, and the graphics are indeed nice. The caverns in the desert are great, for example, and the randomish generation of side areas.
However, a friend then introduced me to PoE. At first I wasn't that much into it, but it grew on me. So I played PoE alone and D3 with my gf and more and more I uttered things like "This is rather nicer in PoE" or "In PoE you can augment your skills with more than a few runes..."
So I ended up playing PoE, not having touched D3 since.

Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía
Te sientes tan fuerte que piensas - que nadie te puede tocar
Последняя редакция: Mikrotherion#4706. Время: 24 февр. 2015 г., 07:50:42
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Morgoth2356 написал:
The problem is that D3 has therefore almost no learning curve (so how can he win ?) and the difficulty is non-existent.


It has both a theoretical and a mechanical learning curve. To exemplify a theoretical one: items which have procs often have internal cooldowns that you have to through ingame research find out (this tests your ability to do data analysis). To exemplify a mechanical one: rather quickly you reach the difficulty level where you no longer can just facetank, you need to start to use movement to avoid projectiles.


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And the most obvious one : end-game and replayability. Seriously, how can D3 really win this one just because of desync ? That's total non-sense.


It didn't win just because of desync. He simply stated that in his opinion the advantages PoE endgame has over D3 endgame does not outweight the desync and death penalty disadvantages. Priorly he had already described both endgames.

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Последняя редакция: mazul#2568. Время: 24 февр. 2015 г., 08:00:55
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mazul написал:
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Nubatron написал:

I have friends who stayed with POE because getting everything quickly and having no real tangible risk with dying isn't appealing to them. Neither side is right or wrong, just different.


You are aware of that you reach endgame gear (as in gear worth over 10 exalt each in temporary leagues) much faster in PoE due to being proficient in trading?

You are aware of that both games have a hardcore mode that appeal to the "having tangible risk with dying"?


To pretend as if the games are intended to appeal to completely different demographics is to be lazy or naive. Both games try to appeal to hardcore and casual players. A big actual difference is that D3 is not intended to attract players that love trading, while PoE is intended to attract people who like in-efficient trading.



In what universe does POE proclaim to appeal to casual gamers? Please, find me a single official reference for that...please.

The games are intended to appeal to different demographics. The game design in and of itself displays that. D3 has built in guaranteed drops that even the least competent and downright imbecilic can still progress with. To take it one step further, there is no permanence at all in the players decisions. D3 screams casual.

Your insinuation that POE was targeted at casuals is mind boggling and quite simply not worth the time to even deep-dive without your providing more reasoning in your statement.

I would dare you to prove your statement on trading. In a temporary league, start from scratch and trade your way to a Shavronne's Wrappings quickly. Report back how many hours of game time it took you to do so. Not number of days played non-contiguously...number of total hours played.

Trading enhances progression for most of us, it does not replace other elements. They are complimentary and not in opposition of each other. The gaming experience is dynamic and includes all elements explicitly and implicitly built into the game. The end goal depends on the player and success/failure is only determined by our own goals. The path taken within the game (no matter what it is) is playing the game.

It is true that hardcore provides a loss associated with death in both games. The issue is that some people want shades of gray. In D3, it is quite binary: Lose everything with death, or lose next to nothing. Losing everything appeals to some but not all. There are a group of people who want to have a feeling of loss, but not so dramatic. POE provides that whereas D3 certainly does not. Unless ROS brought something different to the table, death in non-HC D3 was meaningless.

You are aware that the world is not black and white only, right?
Thanks for all the fish!
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Nubatron написал:


In what universe does POE proclaim to appeal to casual gamers? Please, find me a single official reference for that...please.


Rather than listening at what they say, you should look at what they do.

Standard League.

Checkpoints.

Daily Master quests.

Do I need to continue?
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Последняя редакция: mazul#2568. Время: 24 февр. 2015 г., 08:03:44
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Nubatron написал:

I would dare you to prove your statement on trading. In a temporary league, start from scratch and trade your way to a Shavronne's Wrappings quickly. Report back how many hours of game time it took you to do so. Not number of days played non-contiguously...number of total hours played.

Trading enhances progression for most of us, it does not replace other elements. They are complimentary and not in opposition of each other.


Nub, you say a lot of good stuff but not at least providing a nod to RMT is a bit disingenuous. If I really wanted the wrappings, even in a temporary league, RMT can facilitate it in a very efficient way that D3 does not (in b4 dirk comes in and starts talking about buying accounts). I struggle to see how RMT is complimentary to gameplay, really - even if it is theoretically prohibited.
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Nubatron написал:
D3 has built in guaranteed drops that even the least competent and downright imbecilic can still progress with. To take it one step further, there is no permanence at all in the players decisions. D3 screams casual.


If you play in non-hardcore league in Path of Exile, even the "least competent and downright imbecilic" can still progress his wealth with the drops he gets.

D3 has very much permanence in its crafting system, in which each time you use it on an item, you'll permanently increase the cost of using it again on the same item.

What permanence in player decisions does PoE have in non-hardcore leagues other than than choosing a class? Skills? Nope, you can just replace them through trading. Passives? Nope, you reset them with a bit of cost.
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mazul написал:
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Nubatron написал:
D3 has built in guaranteed drops that even the least competent and downright imbecilic can still progress with. To take it one step further, there is no permanence at all in the players decisions. D3 screams casual.


If you play in non-hardcore league in Path of Exile, even the "least competent and downright imbecilic" can still progress his wealth with the drops he gets.

D3 has very much permanence in its crafting system, in which each time you use it on an item, you'll permanently increase the cost of using it again on the same item.

What permanence in player decisions does PoE have in non-hardcore leagues other than than choosing a class? Skills? Nope, you can just replace them through trading. Passives? Nope, you reset them with a bit of cost.


False. Most casual players wont make it past act II cruel without resorting to trading for equipment their characters couldn't possible find yet.
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mazul написал:

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And the most obvious one : end-game and replayability. Seriously, how can D3 really win this one just because of desync ? That's total non-sense.


It didn't win just because of desync. He simply stated that in his opinion the advantages PoE endgame has over D3 endgame does not outweight the desync and death penalty disadvantages. Priorly he had already described both endgames.



So basically dsync is the major factor why he decides D3 has the better end game, period. He brings it as the "hammer" argument that make the decision, so D3 wins because of PoE's desync. Which is non-sense. And "death penalty disadvantages" ? Once again, totally subjective point of view. He should demonstrate why it is a disadvantage in the first place. I, among many others, don't think having a death penalty is a disadvantage at all, even considering the fact that dsync is in the game. People that use dsync as an argument to get rid of xp penalty on death assume that we can die a lot because of unavoidable mechanics such as dsync, which is totally not the case. Why ? Because hardcore leagues (and all the high level characters in those).
IGN : @Morgoth
Последняя редакция: Morgoth2356#3009. Время: 24 февр. 2015 г., 08:21:57
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IllusorySuperiority написал:
Reading the article a bit already shows that the author doesn't appreciate hardcore gaming.


What is a hardcore gaming? Online games does not really require finesse or exceptional smarts, they are here to make profit and let people have fun. I see profits, but i see no fun.

No matter where i look, when it comes to online gaming its people paying real money for their own suffering. If not for twitch that makes playing games your job, how many of players would actually play these games? Hearthstone alone can make you have full body cancer.

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