Detailed overview of Diablo 3 vs. Path of Exile

"
Pewzor написал:
"
nait2k4 написал:


If you're feeling masochistic, head into Feedback and read the 55 page whinge session about how DeSync means there should be no XP loss on Death.


But the desyncs and death penalty is what makes PoE so hardcore... I guess...

desync...no
death penalty...I dont know about hardcore (you only live once in hardcore remember? ;) ), but definitely makes the game less care-bear

just like the inability to quicksave or checkpoint during a mission in a shooter, makes the game more difficult (since you have to restart the mission from the beginning)
Последняя редакция: grepman#2451. Время: 22 февр. 2015 г., 21:52:31
"
andkamen написал:
lol the most repeated flaw of poe that was mentioned in that blog was the poe death penalty.



Id be surprised if 0.05% of the PoE players hit level cap on just 1 character.

And the genius question is if you have an insane level progression brickwall in place already why punish so heavily on death, and if you are going to making your cap level a nolifer only thing and punish heavily for death why do you design your game with such a desync nightmare.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
"
Pewzor написал:
"
andkamen написал:
lol the most repeated flaw of poe that was mentioned in that blog was the poe death penalty.



Id be surprised if 0.05% of the PoE players hit level cap on just 1 character.

and ?
I tried to understand this in the other, 55 page thread, but gave up because it felt like I was talking to people from other planet

maybe you can explain it to me

why the FUCK should level cap be any indication of anything in an arpg ?

there is literally nothing that you can do with level 100 that you cannot do with level 99.

hitting level cap means absolutely nothing besides the illusion of an enlarged epeen. just because its there doesnt mean it should be reachable.

"

And the genius question is if you have an insane level progression brickwall in place already why punish so heavily on death,.

death SHOULD be punishable
its punishing scales with your level. the more you care about the epeen (ie level cap), the more it punishes you. and its great, to me because an endgame character in poe shouldnt die often.

death penalty should me MEANINGFUL to discourage you from dying. theres nothing more meaningful to people shooting for level cap than their epeen. and thats what exactly what death penalty does. it's beautiful how simple and effective it is.
"
grepman написал:
"
Pewzor написал:
"
andkamen написал:
lol the most repeated flaw of poe that was mentioned in that blog was the poe death penalty.



Id be surprised if 0.05% of the PoE players hit level cap on just 1 character.

and ?
I tried to understand this in the other, 55 page thread, but gave up because it felt like I was talking to people from other planet

maybe you can explain it to me

why the FUCK should level cap be any indication of anything in an arpg ?

there is literally nothing that you can do with level 100 that you cannot do with level 99.

hitting level cap means absolutely nothing besides the illusion of an enlarged epeen. just because its there doesnt mean it should be reachable.

"

And the genius question is if you have an insane level progression brickwall in place already why punish so heavily on death,.

death SHOULD be punishable
its punishing scales with your level. the more you care about the epeen (ie level cap), the more it punishes you. and its great, to me because an endgame character in poe shouldnt die often.

death penalty should me MEANINGFUL to discourage you from dying. theres nothing more meaningful to people shooting for level cap than their epeen. and thats what exactly what death penalty does. it's beautiful how simple and effective it is.


so u cut out the desync part... sure kiddo.
The real hardcore PoE players and the elites sit in town and zoning in and out of their hideouts trading items. Noobs that don't know how to play PoE correctly, kill monsters for items. It's pure fact, it will never change.

Welcome to PoE.
"
Explicitskill написал:
I wouldn't say some of these comparisons are totally unfair, but one thing I noticed was that the article gave a positive "D3 wins" to things such as "difficulty" and how easy it was for casual players to get into the game. Obviously this is extremely subjective when you consider who "wins". These categories shouldn't even have been included IMO because some people want a more difficult game, and others don't. Giving D3 a "win" just because it's easier for casual players to pick it up is an obvious flaw in the article.

Personally I'd actually give PoE a "win" in that regard because I want the game to be more difficult. It feels more rewarding to accomplish things in PoE because you know it's difficult to achieve, rather than in D3 where you don't put much thought into the game. Just figure out which skills are optimal to put on your toolbar (not that many reasonable combinations) and use them when they come off cooldown...



This makes 0 sense as it isn't more rewarding to kill harder mobs (they all drop shit 99% of the time) the other 1% rng can be dropped FROM EVERY OTHER MOB IN THE GAME (other then bigtits tht is)

Most people on this game just skip bosses because they are to hard and the reward for killing them isn't worth it
"
Explicitskill написал:
I wouldn't say some of these comparisons are totally unfair, but one thing I noticed was that the article gave a positive "D3 wins" to things such as "difficulty" and how easy it was for casual players to get into the game. Obviously this is extremely subjective when you consider who "wins". These categories shouldn't even have been included IMO because some people want a more difficult game, and others don't. Giving D3 a "win" just because it's easier for casual players to pick it up is an obvious flaw in the article.

Personally I'd actually give PoE a "win" in that regard because I want the game to be more difficult. It feels more rewarding to accomplish things in PoE because you know it's difficult to achieve, rather than in D3 where you don't put much thought into the game. Just figure out which skills are optimal to put on your toolbar (not that many reasonable combinations) and use them when they come off cooldown...

+1
Strongly disagree on the progression comparison. Diablo 3 is a total bore until you hit 70, the items are linear upgrades and the skills offer few compelling choices without the legendary and set bonuses supporting them. POE does a much better job of being engaging before you hit end-game, which is what progression is all about.
Последняя редакция: FunkyFritter#5567. Время: 22 февр. 2015 г., 22:36:47
GGG should be proud just to be compared to a multi-multi-million dollar project like D3.
"
Pewzor написал:
so u cut out the desync part... sure kiddo.


So because even when sometimes people who shift attack, and pot fast enough (where possible), and are aware of how mobs that are desynced move, and are using /oos yet still die... we should remove the death penalty and not punish the people that just play bad and call it desync?

lets all zerg around in mf gear. Oh wait people still do that on sc leagues if they feel like it.

LLD BOTW spark/arc caster guide http://www.pathofexile.com/forum/view-thread/1133731
"
Pewzor написал:

so u cut out the desync part... sure kiddo.

so u don't have an answer to my questions ? thought you wouldn't, buddy.

first of all your desync question was the second question you asked. they were separate questions.

second of all, I cut out desync part because it applies the same to everyone. hardcore characters can and do lose their whole characters due to desync. yet this game has a big hardcore playbase.

desync doesnt discriminate, it affects anyone and everyone. that's all it matters. it's unfortunate that it exists, but it does. do hardcore players ask for their death penalty to be lifted ?

asking for a game design aspect to go away because of technical issues is hilarious and reeks of enlarged self-entitlement feel.
GGG doesnt owe you or anyone anything. it owes no-thing. it provides the game as-is with technical limitations that might affect the gameplay.

desync doesnt have anything to do with death penalty, just like it doesnt have to do anything with map system, for example. separating game design from technical limitations is paramount.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация