The problem with Exalted Orbs

I am not sure why people are defending Exalted's so much (in regards to it being the only remaining rare item), it arguably goes against the original image of how "bartering" and "currency sinks" were designed to work in PoE

Exalted's are the reason why we have common currency in items, which is what is feeding RMT, as well as indexers. Exalted's are also what allows people to gain ridiculous currency by players just spending all of their time flipping (its kind of absurd that you can gain more currency by flipping items rather than doing epic content) due to the fact that its very easy to obtain a value for an item (once values of items become known down to a common denominator, thats what ends up killing bartering). It also isn't a very good natural sink

The argument that we need exalted's because its the only rare item that doesn't hold value equal to its rarity simply doesn't hold any water, at least if you care about the original image of the game
Последняя редакция: deteego#6606. Время: 30 авг. 2015 г., 09:11:07
When will you guys realize that in an economy like PoE, flipping will always be more profitable than actually playing the game.

Google "information asymmetry". PoE is probably the most serious case of information asymmetry in a game, ever.
it is a system which lavishly rewards those who have the skill and the willingness to do very specific economy related things , and punishingly scorns everyone else. I dont think economy is a bad thing as it does encourage player interaction even on a strictly basic level. But ggg really should make a greater effort to balance out the currency.
Hi

EXALTS STILL DROP IN THIS GAME? Warbands the league where NO EXALTS DROP...but everyone but you seems to have some, yup that's warbands for me, GREAT SARCASTIC JOB ON FIXING ORB DROPS GGG.




cheers
Conan: Crush your enemies. See them driven before you. Hear the lamentations of their women.
Never dance with the Devil because a dance with the Devil could last you forever...
-I thought what I'd do was,I'd Pretend I was one of those deaf mutes-
Nullus Anxietas:)
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Saltychipmunk написал:
it is a system which lavishly rewards those who have the skill and the willingness to do very specific economy related things , and punishingly scorns everyone else.


And this is, in essence, what the result of the problem is. With an absolutely top tier build, doing late game maps, you can probably farm around 1/2 ex an hour (on average). Going around and doing flipping/manipulating the economy, you can earn up to around 10x that, maybe even more. If PoE was an MMO, or a game like Eve, I would have zero problems with this. However (I assume), PoE is meant to be an aRPG. The biggest effective method on earning wealth seems to be doing certain actions with the economy (or being incredibly popular on streams).
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deteego написал:
However (I assume), PoE is meant to be an aRPG. The biggest effective method on earning wealth seems to be doing certain actions with the economy (or being incredibly popular on streams).


...working on a rice field in china for 1$ a day/week/month(?), or sitting in wall street speculating with the rice price (or getting paid millions because you have an attractive face and people enjoy watching you on TV)...

Why should it be different in ingame economy?
How could it be?

PoE is an arpg.
You can earn all your items on the battlefield, if so desired.

But trading is superior. It is faster, it is cheaper, it is more purposeful.
By definition, and in every aspect.

You can cry about it, or accept it, but you won't be able to change it.

Trade is just better than every alternative, even for casuals and non-flippers.
As an example, I have 5 swords with 250-300 DpS. All selffound. Can only ever wear two of them. What am I to do with the rest, if not sell them to someone else who needs them? Win-Win.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
Последняя редакция: Peterlerock#5171. Время: 2 сент. 2015 г., 07:35:57
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Peterlerock написал:
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deteego написал:
However (I assume), PoE is meant to be an aRPG. The biggest effective method on earning wealth seems to be doing certain actions with the economy (or being incredibly popular on streams).


You can cry about it, or accept it, but you won't be able to change it.



Well GGG can change it, but it seems like they don't want to. I mean they are already doing things to try and close the gap, stuff like divination cards was a change that was obviously tackling this problem.

Still a loooong way to go though
Yes, GGG don't want to.
Because trade is a good thing.
They even state it in the game description.

Everybody profits from trade (though some people profit more than others).
This is not a selffound soloplayer game. One can choose to take that route, but then should stop complaining, because he is restricting himself by not using all the tools at his disposal.
3.5 build: https://www.pathofexile.com/forum/view-thread/2299519
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Peterlerock написал:
Yes, GGG don't want to.
Because trade is a good thing.
They even state it in the game description.

Everybody profits from trade (though some people profit more than others).
This is not a selffound soloplayer game. One can choose to take that route, but then should stop complaining, because he is restricting himself by not using all the tools at his disposal.


Well its not an aRPG either (which is what they also advertise). They are indirectly saying this game should be an MMO, similar to WoW or Eve, just one with a crappier trading experience
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Vamphyr написал:
Anyone playing in Warbands knows that the price of Exalted Orbs has been rising significantly and currently hovers in the 70 Chaos range, double its value from a month ago.

This price inflation is due to several inter-related factors:
1) Exalted Orbs are extremely rare. (I have only had one drop all league and I play a lot.)
2) There is no way to Vendor upgrade from lesser currency into Exalts.
3) High-end items are almost exclusively bought and sold using "pure" Exalts (i.e., cannot be bought with "equivalent" Chaos Orbs).
4) Trying to trade lesser currency for Exalts (with the possible exception of Divines) is an exercise in patience and usually disappointment.

These factors result in a market which is very illiquid -- a market where trading between currencies is difficult. Perhaps calling the market asymmetric rather than illiquid would be a better term.

Note that real-world currencies don't work this way at all. I have no difficulty exchanging twenty $5 bills for a $100 bill or vice versa. Currency exchange rates for different world currencies such as Euros and Yens do fluctuate, but within a much smaller band -- and is also a very liquid market. Even Diablo 2 with its Runes had currency bounds due to the Rune upgrade mechanism (you could convert Ists into Guls into Vexs, etc).

One result of this is that very few people actually use Exalted Orbs for their stated purpose: "Enchants a rare item with a new random property". I think this is a bad thing. I would gladly spend 30-50 Chaos Orbs to add an affix to a really nice item, but there is no way in hell that I will spend an Exalted Orb to do the same given that it restricts my ability to purchase end-game items -- even if I have plenty of Chaos Orbs.

I feel like the only possible fix that doesn't involve increasing the drop rates by a noticeable amount is to introduce Vendor recipes for higher tier currency. At the very least, this approach would put a ceiling on the relative prices of currency. I think something along the following lines would be reasonable:
2 Chaos = 1 Regal
2 Regal = 1 Blessed ( = 4 Chaos )
4 Blessed = 1 Divine ( = 16 Chaos )
4 Divine = 1 Exalted ( = 64 Chaos )

You will notice that most of these exchanges are more expensive that what you can currently achieve on the open market. Once again, the primary goal here is liquidity.

Perhaps 32 Regals is "too cheap" for one Exalted given the level 75 Rare Item recipe. These numbers could be tweaked; perhaps making the last tier 5 Divines (40 Regals) is a better balance. This would mean 80 Chaos which is higher than the outrageous price of 70c today! However, the big difference is that common folks today have an assortment of Regals and Blessed which they can use to tier up. And being able to upgrade with a mix of lesser currency gives you a lot more flexibility.

PS: Zana needs to start selling Chisels at a more competitive market price!


Problem is that if the person can't use Chaos orbs, their personal value is much less. I can't reasonably tip my pizza guy in 100$ bills, but i can tip him in 5$ bills. If i ate pizza every day like i traded exalts in POE every day i would value the 5$ bills much more than i would the 100$ bill for my own personal reasons. Setting prices past regrets via the vendor would probably take a lot of trade "fun" out of the game making it more streamlined. It would also make finding an exalt much less exciting.

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