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ScrotieMcB написал:
Bladefall is too good at low levels of build investment, and not necessarily too good at high levels of build investment.
AOE is off the hook. Bladefall is no different firestorm, ice nova or shock nova just stack crit and whole screen is one shotted. Even if you nerfed BF and the rest 50% I feel you'd just be getting started. But I don't think BF is that much better than rest. I play all the OP AOE spells and have hit ~200K with them all with PC.
Git R Dun! Последняя редакция: Aim_Deep#3474. Время: 1 февр. 2016 г., 22:51:40
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СообщениеAim_Deep#34741 февр. 2016 г., 22:48:32
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Well let's just put it this way: I don't think Bladefall is "the new Incinerate" and it's definitely not "the new CoC." But it is "the new Flame Totem," more so than the old Flame Totem was.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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СообщениеScrotieMcB#26971 февр. 2016 г., 23:36:05
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I_NO написал:
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grepman написал:
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yotmato написал:
GGG nerfs based on statistics, not on actual relative balance, which is unimportant for the game, this is an ARPG after all, not a competitive MOBA.
disagree. if this was a single-player game, no one including yours truly would care about balance. I mean, torchlight 2 vanilla had shitty ass balance period, and I didnt care much
one of the very appeals of poe is balance, to me. poe markets itself as a quasi-competitive game where balance is important.
having meaningful choice is one of the basic philosophies of GGG and is one of the chief reasons I'm still playing this game three years after I started playing it.
having a skill that is clearly better than other skills simply destroys and mocks that concept
He is correct in every way single possible lol, If a skill has no complaints / threads about it in both reddit and forums it's not going to be targeted. See vaal spark last league; Wasn't enough complaints so they said okay it's obviously fine.
How many threads did incinerate get? Probably 5-10 per week lol
How many threads is bladefalling getting? Same thing likely.
hes correct in what way ? youre quoting my post saying something else from a post I didnt quote. what do they have to do with each other ? balance matters to me and I will fight for it.
a skills popularity among the streamers/racers is because streamers/racers seek for the biggest edge, obviously. the ones pushing the ladder are the ones who should care about that, because efficiency directly affects their place on the ladder
I dont disagree that people mindlessly follow the streamers/race then. but thats peoples problems.
there are players like yourself who will play only the most op shit regardless because your idea of fun is taking something to its limit. some players find fun in breaking the game or using everything possible to minmax and push something that isnt balanced over the top. thats pure preference. and that aint me.
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Сообщениеgrepman#24512 февр. 2016 г., 00:10:42
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grepman написал:
hes correct in what way ? youre quoting my post saying something else from a post I didnt quote. what do they have to do with each other ? balance matters to me and I will fight for it.
a skills popularity among the streamers/racers is because streamers/racers seek for the biggest edge, obviously. the ones pushing the ladder are the ones who should care about that, because efficiency directly affects their place on the ladder
I dont disagree that people mindlessly follow the streamers/race then. but thats peoples problems.
there are players like yourself who will play only the most op shit regardless because your idea of fun is taking something to its limit. some players find fun in breaking the game or using everything possible to minmax and push something that isnt balanced over the top. thats pure preference. and that aint me.
There is a correlation between number of players using X build and the innate strength of X build. Obviously people are not so stupid that'd they'd follow a terrible build (though they will gladly follow a mediocre build as long as any random streamer promotes it).
However, Y build which is vastly more powerful but has not reached FOTM status will not be nerfed and will never be nerfed until:
1) godamned streamer promotes it (people copy)
2) enough people play it (fotm status)
3) enough people whine about it. (incentive for GGG to appease the masses)
So GGG is not just doing an SQL query to see most used skills for level 80+ char and nerfing blindly them but the actual power of that build or skill does not necessarily have to be game shattering for GGG to nerf it. Only enough voices of outrage.
This has been the consistent pattern for literally every nerfed item build skill in the entire game since OB but GGG was wise enough to NOT nerf things like voltaxic or lionseye glare despite the amount of outrage against those two uniques and its a shame they nerfed soultaker because this most recent patch has rendered it a second class stat stick capable of nothing more than providing one more 25% aura.
GGG is painfully bad at surgical strikes and instead generally uses few hundred pounds of dynamite to level a build in order to get rid of a small termite infestation. Even if your build was not directly nerfed, chances are, you will still be hit by some collateral damage.
In summary, manual casters need tier 1 skills outside of the destruction CoC has caused to an entire archetype of RPGs - spell casting. Anyone remember old DnD pc game's where wizards/sorcs instant kill an entire screen with wail of the banshee? What do we have now? Threshold fireball and freezing pulse that loses damage as it travels.
IGN: Arlianth
Check out my LA build: 1782214 Последняя редакция: Nephalim#2731. Время: 2 февр. 2016 г., 00:38:34
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СообщениеNephalim#27312 февр. 2016 г., 00:35:14
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Nephalim написал:
There is a correlation between number of players using X build and the innate strength of X build. Obviously people are not so stupid that'd they'd follow a terrible build (though they will gladly follow a mediocre build as long as any random streamer promotes it).
However, Y build which is vastly more powerful but has not reached FOTM status will not be nerfed and will never be nerfed until:
1) godamned streamer promotes it (people copy)
2) enough people play it (fotm status)
3) enough people whine about it. (incentive for GGG to appease the masses)
So GGG is not just doing an SQL query to see most used skills for level 80+ char and nerfing blindly them but the actual power of that build or skill does not necessarily have to be game shattering for GGG to nerf it. Only enough voices of outrage.
This has been the consistent pattern for literally every nerfed item build skill in the entire game since OB but GGG was wise enough to NOT nerf things like voltaxic or lionseye glare despite the amount of outrage against those two uniques and its a shame they nerfed soultaker because this most recent patch has rendered it a second class stat stick capable of nothing more than providing one more 25% aura.
GGG is painfully bad at surgical strikes and instead generally uses few hundred pounds of dynamite to level a build in order to get rid of a small termite infestation. Even if your build was not directly nerfed, chances are, you will still be hit by some collateral damage.
let's put it this way. if a skill is OP it should be nerfed. if a skill is clearly op it should be clearly nerfed. again, I hope we're on the same page here, but I don't think we necessarily are. there are no other clauses, there are no 'but's. I dont care if 'people are having fun', 'people are attached to build x/y/z' or 'other skills are more broken' or 'no spell builds are as strong'. these are all just excuses. and the last one is actually a reason to get the skill nerfed.
now, is GGG perfect at nerfs ? no, not close. they take a long time to nerf shit and sometimes only nerf some offenders, not all. flameblast was op for the longest period of time for no real reason.
yes, there is the popularity thing that I agree with you on. however- this is something to understand- as people learn, popularity starts corresponding more and more with effectiviness of the skill. why ? because over the long run, a skill will show its better than others by efficiency. vaal spark wasnt as prominent last league, really prominent in this one. know why ? more people caught on. more people realized its super efficient in dried lake and open layout maps. because its super efficient, ladder pushers are using. which means, streamers. which means, then, viewers of streamers. cycle is complete.
again, strong builds normalize themselves. they dont stay hidden for a lot of time. there are exceptions, but in general, whatever popular = op is in general true for the long run.
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In summary, manual casters need tier 1 skills outside of the destruction CoC has caused to an entire archetype of RPGs - spell casting. Anyone remember old DnD pc game's where wizards/sorcs instant kill an entire screen with wail of the banshee? What do we have now? Threshold fireball and freezing pulse that loses damage as it travels.
you seem to be bitter about the spell caster treatment, but try to stay objective here. pointing to other groups and allowing a skill be a 't1 skill' in your opinion simply because you like spell casting is biased, silly and defeats the purpose of 'balance'
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Сообщениеgrepman#24512 февр. 2016 г., 03:25:24
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again, strong builds normalize themselves. they dont stay hidden for a lot of time. there are exceptions, but in general, whatever popular = op is in general true for the long run.
quite a few strong(but not necessarily op) skills have evaded the nerf hammer for years simply because people are too stupid to consider a build not spoon fed by a popular streamer.
And here lies the issue, perceived strength as a resultant of exposure and actual in game strength relative to other skills in many situations do not correspond but is not referencing BF specially, I just want to make it clear popular != op != nerf worthy in many cases and streamer =! meta.
If being bitter is constantly asking why an RPG has primarily ranged attackers, the random poor melee sap and absolutely no spell casters other than CoC, then yes, a lot of people are bitter.
Because it's more balanced to allow 4 tier 1 attack skills every league? Given the choice i'd rather 8 tier 1 skills spread across every archetype than 4 for attack based build and spell casters relegated to CoC.
If need be, knock every skill in that pool of 8 to what ever arbitrary power level GGG deems reasonable but at the very least that pool is more diverse than what it was prior to the current patch. And when I say arbitrary I really do mean arbitrary because even GGG will admit they have no idea how to balance this remarkably complex game.
This pool of Tier 1 skills will always exist no matter what GGG nerfs or buffs because a few skills will always shine above the rest regardless of how bland and stale GGG makes the game, it's a question of strong they should be relative to the game and how big the pool is.
IGN: Arlianth
Check out my LA build: 1782214 Последняя редакция: Nephalim#2731. Время: 2 февр. 2016 г., 04:19:16
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СообщениеNephalim#27312 февр. 2016 г., 04:16:21
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Nephalim написал:
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grepman написал:
hes correct in what way ? youre quoting my post saying something else from a post I didnt quote. what do they have to do with each other ? balance matters to me and I will fight for it.
a skills popularity among the streamers/racers is because streamers/racers seek for the biggest edge, obviously. the ones pushing the ladder are the ones who should care about that, because efficiency directly affects their place on the ladder
I dont disagree that people mindlessly follow the streamers/race then. but thats peoples problems.
there are players like yourself who will play only the most op shit regardless because your idea of fun is taking something to its limit. some players find fun in breaking the game or using everything possible to minmax and push something that isnt balanced over the top. thats pure preference. and that aint me.
There is a correlation between number of players using X build and the innate strength of X build. Obviously people are not so stupid that'd they'd follow a terrible build (though they will gladly follow a mediocre build as long as any random streamer promotes it).
However, Y build which is vastly more powerful but has not reached FOTM status will not be nerfed and will never be nerfed until:
1) godamned streamer promotes it (people copy)
2) enough people play it (fotm status)
3) enough people whine about it. (incentive for GGG to appease the masses)
So GGG is not just doing an SQL query to see most used skills for level 80+ char and nerfing blindly them but the actual power of that build or skill does not necessarily have to be game shattering for GGG to nerf it. Only enough voices of outrage.
This has been the consistent pattern for literally every nerfed item build skill in the entire game since OB but GGG was wise enough to NOT nerf things like voltaxic or lionseye glare despite the amount of outrage against those two uniques and its a shame they nerfed soultaker because this most recent patch has rendered it a second class stat stick capable of nothing more than providing one more 25% aura.
GGG is painfully bad at surgical strikes and instead generally uses few hundred pounds of dynamite to level a build in order to get rid of a small termite infestation. Even if your build was not directly nerfed, chances are, you will still be hit by some collateral damage.
In summary, manual casters need tier 1 skills outside of the destruction CoC has caused to an entire archetype of RPGs - spell casting. Anyone remember old DnD pc game's where wizards/sorcs instant kill an entire screen with wail of the banshee? What do we have now? Threshold fireball and freezing pulse that loses damage as it travels.
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1) If a skill is doing well it must be OP
2) If a skill is used by a high tier streamer it must be OP
Kekekeke
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1) The amount of complaints it gets through reddit mostly and the forums itself
2) If it's a FOTM it's likely to be targeted
3) Patch rolls in skills get destroyed making them worthless
4) Patch in turn makes new skills that were or as OP as previous
5) Repeat the process.
WOO woooooo!
All of the above basically but grepman doesn't understand that does he?
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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grepman написал:
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Nephalim написал:
There is a correlation between number of players using X build and the innate strength of X build. Obviously people are not so stupid that'd they'd follow a terrible build (though they will gladly follow a mediocre build as long as any random streamer promotes it).
However, Y build which is vastly more powerful but has not reached FOTM status will not be nerfed and will never be nerfed until:
1) godamned streamer promotes it (people copy)
2) enough people play it (fotm status)
3) enough people whine about it. (incentive for GGG to appease the masses)
So GGG is not just doing an SQL query to see most used skills for level 80+ char and nerfing blindly them but the actual power of that build or skill does not necessarily have to be game shattering for GGG to nerf it. Only enough voices of outrage.
This has been the consistent pattern for literally every nerfed item build skill in the entire game since OB but GGG was wise enough to NOT nerf things like voltaxic or lionseye glare despite the amount of outrage against those two uniques and its a shame they nerfed soultaker because this most recent patch has rendered it a second class stat stick capable of nothing more than providing one more 25% aura.
GGG is painfully bad at surgical strikes and instead generally uses few hundred pounds of dynamite to level a build in order to get rid of a small termite infestation. Even if your build was not directly nerfed, chances are, you will still be hit by some collateral damage.
let's put it this way. if a skill is OP it should be nerfed. if a skill is clearly op it should be clearly nerfed. again, I hope we're on the same page here, but I don't think we necessarily are. there are no other clauses, there are no 'but's. I dont care if 'people are having fun', 'people are attached to build x/y/z' or 'other skills are more broken' or 'no spell builds are as strong'. these are all just excuses. and the last one is actually a reason to get the skill nerfed.
now, is GGG perfect at nerfs ? no, not close. they take a long time to nerf shit and sometimes only nerf some offenders, not all. flameblast was op for the longest period of time for no real reason.
yes, there is the popularity thing that I agree with you on. however- this is something to understand- as people learn, popularity starts corresponding more and more with effectiviness of the skill. why ? because over the long run, a skill will show its better than others by efficiency. vaal spark wasnt as prominent last league, really prominent in this one. know why ? more people caught on. more people realized its super efficient in dried lake and open layout maps. because its super efficient, ladder pushers are using. which means, streamers. which means, then, viewers of streamers. cycle is complete.
again, strong builds normalize themselves. they dont stay hidden for a lot of time. there are exceptions, but in general, whatever popular = op is in general true for the long run.
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In summary, manual casters need tier 1 skills outside of the destruction CoC has caused to an entire archetype of RPGs - spell casting. Anyone remember old DnD pc game's where wizards/sorcs instant kill an entire screen with wail of the banshee? What do we have now? Threshold fireball and freezing pulse that loses damage as it travels.
you seem to be bitter about the spell caster treatment, but try to stay objective here. pointing to other groups and allowing a skill be a 't1 skill' in your opinion simply because you like spell casting is biased, silly and defeats the purpose of 'balance'
Let me guess... you are one of those guys that cried to oblivion for Incinerate to get destroyed by nerfs, even though the power ceiling after several exalts of investment was still way lower to things like SRS, Vaal Spark, any kind of Bow user, even dual wield binos/soul taker Reave cleared faster than 60k tooltip Incinerate. The only advantage Incinerate had is that it could be built in various different ways effectively, and it was very good vs bosses.
Why was Incinerate nerfed? Because it was overused, simple, do you know why Incinerate was released in that state in the first place? Because in Beta everyone thought it sucked.
Do you know why Glacial Cascade was nerfed in Beta from 6% crit to 5% base? Because at the start of Beta EVERYONE was testing it, the new GC which wouldnt get blocked off by tiny obstacles.
Do you know why Burning Prolif was untouched for the longest time? Because it wasn't extremely overused up until before Awakening, stuff like Spec Throw or Aegis Soul taker builds were way more "meta" back then, guess what, they both got nerfed. Now "prolif" is back in the game in the form of binos/flameblast, and like Rory said, devs dont see this as a problem per se, regardless of popular opinion, GGG wants people to have fun, thats the main goal here.
I could go on, your crusade for "Balance" is a cute one, but pointless, the idea of balance in this game is to ultimately have fun killing npcs. So as long as people copy builds, and copy what they see on youtube/reddit/streams, "balance" will not exist in this game, it never existed in the first place, and as long as GGG continues making changes, this is not an issue, the problem starts when theres a large period where no changes are made, then the game grows stale and people get bored (See Awakening balance meta lasting until Talisman).
Game Design 101
Lowest level Hardcore Atziri Kill ~ Level 65 ~ https://www.youtube.com/watch?v=hyDB6Haa6U8
Level 100 Tempest HC with self-made and most played build of POE 2.0 ~ https://www.youtube.com/watch?v=KlTUOhqEZ9s
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Последняя редакция: yotmato#4991. Время: 2 февр. 2016 г., 05:48:19
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Сообщениеyotmato#49912 февр. 2016 г., 05:32:47
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Aim_Deep написал:
No build is expensive if you use trash gear. Not sure your point. I can buy a 5L Voltaxic too for blast rain. 5L LC for LA. Skimp on WED, etc. But you won't be doing top end content either with cheap builds. Show me you uber run or even 14/15 maps with 3ex discharge.
Cant you just point to a mathil video instead? because the build i just mentioned was basically the mathil build....
5l voltaxic was 3.5 exa so with one item you just blew past the budget.
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Pewzor написал:
blah blah so you are saying discharge is overpowered... right?
I am kinda lost here kid.
Your build looks so bad i dont know wtf you were thinking... and my discharger sustains 5.2 million dps indefinitely without flasks not 300k. With 9.2k ES 79/79/79/79 res.
Still hasn't seem any BF builds that 1/3 of my clear speed and 32 second uber kill.
And like that the point was completely missed.
Последняя редакция: Saltychipmunk#1430. Время: 2 февр. 2016 г., 07:54:24
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Hmm. Perhaps what GGG is thinking is: let's put out a skill which isn't top tier with high investment, but is very good on low investment. Then, when the next big patch hits, let's nerf the shit out of it and make something else the very-good-with-low-investment skill, because the idea was that no one was supposed to really invest in it.
Or something.
/tinfoil
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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СообщениеScrotieMcB#26972 февр. 2016 г., 09:08:28
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