So we heard you wanted to reduce your trap cooldown...

I heart GGG.
"
BobLobLaww написал:
I heart GGG.


I heart your username.
"
Bex_GGG написал:
"
BobLobLaww написал:
I heart GGG.


I heart your username.


And now I blush. :) Thank you very much.
'30% increased cooldown recovery speed' makes it difficult to make 'So we doubled it' jokes.
"I would have listened... I would have understood!" - Scion

Have you removed Asus ROG/GameFirst yet?
I'm not sure what is hurting my brain more, the gem effect maths or the Law Blog image.

This does remind me that I've never made a trap based build outside of using them to level.
== Officially Retired 27/02/2019 ==

Massive thanks to GGG for producing such a fun and engaging game, it has taken up faaaaaaar too much of my life over the last 5 years.

Best of luck in the future!
But where will i put the gem i want to trap in the future?

Multi trap/cooldown/cluster trap/trap

Damnid.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I did play a Crit Trapper in some League I don't remember, it was really fun. Honestly, some of the most fun I've had leveling/playing has involved Traps...


Now if only Mines got ANY love... -.-
EA IGN: We_Have_Monk_at_Home

*Burnt out and waiting for either PoE1 League or new PoE2 Classes.*
Shouldnt this be on the passive tree so actual trap builds could benefit from it instead of getting to throw more mines faster at the cost of the very same DPS penalty ( due to the loss of a damage gem ) ?

Just a question though since I never did a serious trap build.
When Chuck Norris plays PoE masters do his missions
Последняя редакция: AdFinitum#3969. Время: 17 февр. 2016 г., 21:54:39

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