So we heard you wanted to reduce your trap cooldown...

"
Boem написал:
But where will i put the gem i want to trap in the future?

Multi trap/cooldown/cluster trap/trap

Damnid.

Peace,

-Boem-


In deerstalkers if youre cheap ofc :)

Use that new fancy lightning orb skill as a trap, and youre in for some insaaane aoe :)
"
Turbodevil написал:
Disagree about not bypassing cooldown. What you are saying is true if I stay in one place and spem skill. What reallky happes is: I cast skill, move around, avoid attacks, cast other spells, pick loot... at some point cooldown revcovery will allow me to dps without any noticable downtime. Ofc there is matter of tough enemies, I plan to cover them by having two trap dps skills on my bar (new ice trap + ice nova in deerstalker? Need to think it thorugh once stats are known)

Disagree about killing my sustained damage too. Trap allow me to use multiple traps. I can cast three overlapping ice nova (cold snaps? ice traps? so many choices :) ) in one cast at 21% less damage. If all 3 hits the target, he takes 137% more damage than single skill cast. And he can be crit three times, which sounds perfect for applying freeze to boost my defences.



I'm not arguing that using trap is bad. It's not, there's a lot of very practical and powerful applications for trap. I'm arguing that using this trap cooldown gem will be bad. It will not be worth using over a support that amplifies damage or places multiple traps or offers whatever high-priority utility.

Swapping a damage support out for it *will* lower your sustained dps in most cases, because there's usually supports available that will amplify your damage-per-hit more than this gem will amplify your frequency of acting.
Последняя редакция: Shppy#6163. Время: 18 февр. 2016 г., 05:25:01
Some issue's with this support gem.

- Saboteur has a "detonates all nearby traps" perk, making multi-trapping pretty much mandatory for the "go-to" ascendancy playing traps.

In practice this means "trap + cluster/multy (pick one?) + trap cooldown + spell" in a 4-link if you just wanna utilize this support.

This fact is compounded further by the link system we have in PoE. At best you have 2x 6-links and that's giving up a shield, something a trapper is not exactly inclined to do.

So in a more favored trapper set-up, you have a 6-link and three 4-links.

This by itself makes this support gem impractical to use for the build it is designed for.

Personally i thought this was coming on the fourth jewel. Placing the cost in the passive tree rather then the links, which a trapper is already starved for.

So basically, this support can be used for non-saboteurs on a non-multi-trap set-up. Yeah. . .i know. . .

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem написал:

So basically, this support can be used for non-saboteurs on a non-multi-trap set-up. Yeah. . .i know. . .
-Boem-

Occultist for defences, because traps don't leech and dying is bad
Sunblast + reduced duration jewels. You are grenadier now
Damaging cold trap-grenade in 6 link, most likely with cooldown gem
Trap + Frostbomb (hope they work together!), most likely in Deerstalker boots

Edit:
Soul strike (op defences with occultist)
Death Harp (100 % crit damage and 6-link)
Not a signature.
Последняя редакция: Turbodevil#3930. Время: 18 февр. 2016 г., 06:55:57
Would have preferred "reduced cooldown" to be a feature of quality on trap support gems.
"
Shagsbeard написал:
Would have preferred "reduced cooldown" to be a feature of quality on trap support gems.


^This

That would have been a serious upgr and would have made the trap throwing speed clusters in the passive tree relevant.

Arguably though, if GGG is going to push traps i foresee a major wave of QQ around mana sustain.

This little trap cooldown gimmick will be forgotten or perhaps linked to the traps that don't need it(innate traps, that already have the lowest cooldown of all)

But once people realize all of the mana penalty map modifiers are out, i predict you will see threads popping up like i made in the past arguing mana cost's in the current game state when it comes to traps relative to end-game.

Peace,

-Boem-

edit : @turbo, i currently have most likely the best possible sustain trapper in the game and this gem is not remotely interesting to me. It's gimmicky and irrelevant for me and i'm not even using innate traps at all (which should arguably make me consider using this)

And i play a double trap-set up already instead of the more common tri-set-up trapper to combat the cooldown issue.
Freedom is not worth having if it does not include the freedom to make mistakes
Последняя редакция: Boem#2861. Время: 18 февр. 2016 г., 07:07:43
"
Bex_GGG написал:


Last time I've seen "I'll just leave this here" kind of thread, I was very disappointed. :v
I'm just gonna sit here, and be salty. Sry Bex. I simply cannot let it go. :v
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Последняя редакция: Perq#4049. Время: 18 февр. 2016 г., 07:33:14
So it looks like trappers will get 30%-50% (level 1 - level 20 maybe?) more clearspeed in Ascendancy. Seems pretty good, maybe too good unless they nerf trap cooldown and remove the recuded cooldown on the tree.

Now i am thinking about to make a trapper in Ascendancy as my first character... damn. Trappers "new meta" confirmed?
I dont think cooldown was really a problem tbh. Now theres the gem, and I would never in a million years humor the idea of using a gem link for that, but the suggestion to make the gem actually worth anything seems to be to make it work with other cooldown skills, which we had no reason to need the cooldown reduced on before this gem showed up...

nope, the whole thing, the idea that we needed the gem, the gem itself, the suggestions for making the gem more universal, nope from me on the entire thing start to finish.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Snorkle_uk написал:
I dont think cooldown was really a problem tbh. Now theres the gem, and I would never in a million years humor the idea of using a gem link for that, but the suggestion to make the gem actually worth anything seems to be to make it work with other cooldown skills, which we had no reason to need the cooldown reduced on before this gem showed up...

nope, the whole thing, the idea that we needed the gem, the gem itself, the suggestions for making the gem more universal, nope from me on the entire thing start to finish.


This.
It's literally Multistrike/Spell Echo all over again.. Making ANOTHER Support Gem feel too mandatory.
Participated in the working of the Dyadus Avatar of Fire Templar:
http://www.pathofexile.com/forum/view-thread/896505

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