ORCHARD BOSS / INSTAGIB / BALANCING ISSUES
It was definitely starting right away. The ring would appear around me and I'd immediately burn to death (very, very quickly) while it was contracting. At least now I know it's fire damage I guess?
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Wonder how many of these threads will disappear when people realize the goal of boss overhaul was to make them mechanically interesting instead of simple dps and ehp checks.
"It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
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" The beam visual starts right away but I think the damage has a delay, I'd sometimes take close to no damage from it if the pillar was close enough. A pretty nice fight, she's dangerous for sure but most of her moves aren't hard to avoid if you pay attention. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Последняя редакция: raics#7540. Время: 22 сент. 2016 г., 09:39:24
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I mean, the other moves are easily evaded, she'd be trivial with a ranged character. But if she's not standing near a pillar, moving in to attack is basically a death sentence. It'd be nice if some of these bosses had mechanics that punished ranged builds instead of only punishing short range/melee characters, who already have problems with clearspeed and getting punished by all the shit that punishes ranged toons anyways. Where's the bosses with flickerstrike or the the bosses with far shot keystone?
'Mechanical fight' seems pretty synonymous with 'screws melee' right now. |
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Actually, I think she's one of the rare few bosses that are fair to both, I'm playing a very underpowered melee at the moment in essence and she's no problem. Her anti melee attack is the warp circle and that one is easy to avoid, a ranged build has to deal with her mortars which are much more dangerous.
Not nearly as bad against melees as, say, Maligaro, he lays traps you constantly fall into while moving around him, relocates a lot so you have to move whether you want or not and spams his supercharged desecrate right under your feet. Very rippy and annoying. Wish the armchair developers would go back to developing armchairs. ◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► Последняя редакция: raics#7540. Время: 22 сент. 2016 г., 10:03:09
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" Isn't it the goddess from old plaza map?? |
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" Almost, she doesn't use the chaos degen skill or at least I never saw her do it. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" Two seconds is more than enough time to break line of sight. If you stand in fire for that long, getting burned is on you. Look, man. Video games are hard, okay?
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" Will a flask of dousing negate the burn damage? |
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I feel over capped resists are especially important this league. Safells is amazingly strong and cheap as a switch shield. Mobility is also super important.
Orchard boss is definitely one of the scary ones but there are worse. |
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