ORCHARD BOSS / INSTAGIB / BALANCING ISSUES
Running into the Orchard boss for the first time is one of the worst experiences I've had in PoE. The death beam mechanic is incredibly lethal for one that the player needs to learn mid fight.
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Chaos res. lol. 7 characters this league 4.5k-7k life range non have ever been 1 shot by orchard/plaza. ofc they all have atleast 30 chaos res in merciless. Same applies to plaza. Regen and leech helps.
It only got spooky once when i ran vulnerbaility extra proj on the 7k life guy. |
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" Mechanics... There are pillars all around that arena. All you have to do is break LoS with her, and the beam stops. " Mechanics... You have a set amount of time to clear the zone. Then you die. You get a countdown that warns you to either hurry up, or get out. " Again, mechanics... "The touch of god" is a super slow, really well telegraphed attack. If you can't get out of the way and avoid that one... you must be blind? "But... you're level 94? The newest Xp penalty doesn't go into effect until 95... Go get a grip GGG and make the game even harder!! "Wait is this a joke, or are you seriously insinuating that streaming somehow makes the game easier? Streamers tend to have good luck and do well because they play 16 hours per day. The more time you spend in the game, the better you force your odds to be. U MAD?
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monsters are there to kill you
each build is weak to different things. I have for instance never noticed Orchard boss to be difficult, but I die to Gorge one, which is maybe easy for you. Dominus Touch of the god type of thing rant is typical and often seen blaming devs for players own incompetence. You are not supposed to tank similar slow and announced attacks. You are not supposed to tank everything IGN: Eric_Lindros
CET: Timezone |
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Lmao, this is the scrubiest post i seen for a while. You are just bad.
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At lvl 94 you should eat Orchard for breakfast. Now, Plaza, that's a bit more fun.
Boss overhaul & new tilesets are the best things introduced in this patch. The good thing (or bad thing, depends on what you want from the game) about map bosses is that you can skip all of them and still not suffer any meaningful progression penalty. (E: ok, you need to do them once per map, but that can be sadly cheesed) When night falls She cloaks the world In impenetrable darkness Последняя редакция: morbo#1824. Время: 5 окт. 2016 г., 17:05:55
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Absolutely retarded boss for anything melee. When you're not hiding behind pillars to break the leash, you're getting nuked hard by the green vomit, which somehow seems to do more damage than uber Izaro even without any map mods. It's like they took old Shock and Horror and made it many times worse.
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" If she uses it while you're attacking, you aren't melee. Here's how the fight goes with a melee. - dispatch blue mobs without going into her sight range - jump her and stick like glue, she may fire her mortar as you're approaching but you're moving so it will miss - she might use her green warp, step aside for that and go back in to continue squeezing her - as she starts casting the laser already begin moving behind a pillar, it doesn't do damage right away so you might even take no damage at all from it if you're fast - she warps away and summons skeletons - ignore them and go back in, she will fire the mortar but you're moving so it will miss - rinse and repeat a few times and she goes down Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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