[3.14] Flame Golem 101 - Complete Guide To Golemancy, ✔️All Bosses Down, ✔️Necro, ✔️Elementalist

I have enough jewels and the clayshaper to run 5 golems but can only spawn 4.
Skill gem =1
Clayshaper=1
Anima=1
Might + 5 Harmonie =2
When I put the last harmony I got the 5th golem but disappeared
"
Mastandrea90 написал:
I have enough jewels and the clayshaper to run 5 golems but can only spawn 4.
Skill gem =1
Clayshaper=1
Anima=1
Might + 5 Harmonie =2


Might and Harmony Jewels doesn't provide extra Golems.

Skill Gem = 1
Clayshaper = 1
Anima only = 1
Anima with 3 other Primordials = 2

1 + 1 + 2 = 4 (from the underlined ones)
Nothing is true; everything is permitted.
Последняя редакция: thsscapii#3432. Время: 29 окт. 2017 г., 11:50:57
Can't stack Anima?
Anima says 3 primordial jewels provide and extra golem.can't stack after the first 3 primordial?
What's your thoughts on running two clayshapers?
How do golems compare to t16 solar guard spectres? which ones do more dmg ? whichones have better survability?

ty
"
mika2salo написал:

Hello :)

LMP, Culling strike and Enhance all work against bosses. LMP gives most DPS if golems are using orbs, Cull and Enhance boost all attacks.

Cont Dest gives more DPS is Elemental Equilibrium us up as it lower Fire res close to zero on most situations. This is better in about 90% of the time so its the default link.

Fire pene gives more DPS when EE is down and enemys fire res is high. This is usually the case if you dont have time to trigger EE or are dead. Also when bosses fire res is extremely high (>T16, extra ele res in map, etc) EE can't lower fire res enough for cont dest to get really through.

The manual + automatic Phase Run sounds very interesting. Please message here how the test went ^^


played all day with it and i love it. boss aggro? close to non existent. also the extra speed is nice to get through things.

but another question: how important is singularity on animate guardian? as far as i can tell from the wiki the dmg bonus from hinder only counts for the singularity wielder? the slow effect seems be nice but maybe not that important.


i think about taking Dreadarc (Axe) that has lvl 15 flameability which lowers fire res by 39% and gives firedmg a 12% chance to ignite. this would replace the gloves with elemental weakness on hit and would allow me to take some more defensiv gloves that probably will be alot cheaper
Последняя редакция: unleashed666#6103. Время: 29 окт. 2017 г., 17:13:39
"
Mastandrea90 написал:
Can't stack Anima?

"
Mastandrea90 написал:
Anima says 3 primordial jewels provide and extra golem.can't stack after the first 3 primordial?

"
Mastandrea90 написал:
What's your thoughts on running two clayshapers?


Unique Jewels usually have limits to how many you can use. If you look at the top of the Anima Stone description, it says "Limited to: 1". So you cannot stack Anima Stones.

It also doesn't say "For every 3 Primordial Jewels, can Summon up to 1 additional Golem at a time". It says "If you have 3 Primordial Jewels, can Summon up to 1 additional Golem at a time". So having more than 3 doesn't give you more Golems.

Two Clayshapers are an alternative, but you will have to compensate with more Minion Elemental Resistances on your Jewels. As far as I know, Elementalists benefit more from dual Clayshapers than Necromancers do (we benefit more from having a shield due to Bone Offering).

Also, please edit your first post next time instead of making 3 consecutive posts. It makes for very tedious reading and replying.
Nothing is true; everything is permitted.
"
Mastandrea90 написал:
I have enough jewels and the clayshaper to run 5 golems but can only spawn 4.
Skill gem =1
Clayshaper=1
Anima=1
Might + 5 Harmonie =2


"
When I put the last harmony I got the 5th golem but disappeared


"
Might and Harmony Jewels doesn't provide extra Golems.

Skill Gem = 1
Clayshaper = 1
Anima only = 1
Anima with 3 other Primordials = 2

1 + 1 + 2 = 4 (from the underlined ones)


"
Can't stack Anima?


"
Anima says 3 primordial jewels provide and extra golem.can't stack after the first 3 primordial?


"
Unique Jewels usually have limits to how many you can use. If you look at the top of the Anima Stone description, it says "Limited to: 1". So you cannot stack Anima Stones.

It also doesn't say "For every 3 Primordial Jewels, can Summon up to 1 additional Golem at a time". It says "If you have 3 Primordial Jewels, can Summon up to 1 additional Golem at a time". So having more than 3 doesn't give you more Golems.


Hello :)

You can only get +2 Golems from primordial jewels. As said Anima Stones dont stack and only grant the extra Golems once. The wording is again bit tricky, but thats how it works.

Make sure you don't have "Cast when damage taken" in "Clayshaper" or it will raise stone golems when you take damage and doing so remove one of your Flame Golems. Clayshaper has "hidden" Stone Golem inside what linked CWDT sees when it triggers.


"
What's your thoughts on running two clayshapers?


"
Two Clayshapers are an alternative, but you will have to compensate with more Minion Elemental Resistances on your Jewels. As far as I know, Elementalists benefit more from dual Clayshapers than Necromancers do (we benefit more from having a shield due to Bone Offering).


The charges generated from the shield are roughly equal to missing extra Golem. Charges make clearing lot faster as Golems gain extra movement speed and lots of cast speed. Power charges also let Golems crit reliably which helps to finish low hp mobs with Dot.

I would only run dual Clayshaper if you are running with party member that is using Victarios Charity with minions. That way those charges can be shared to your Golems.

Loss of shield makes Golems more vulnerable and Animate Guardian is in much higher risk of dying.


"
How do golems compare to t16 solar guard spectres? which ones do more dmg ? whichones have better survability?

ty


Hi :)

I think Flame Golems at level 24 start to be close to Shaper tier Solar Guards. Guards have roughly equal clear speed at that level but have also the beam cannon they can use to deal higher single target damage.

At higher level Flame Golems start to deal higher damage as you can ramp their level higher by using better gems and gear.

Survivability goes to Flame Golems hands down. Shaper can't kill them as you can stack almost 20% regen per sec for them and if they ever die, you can just instantly summon 2x back for the price of one. Specters have very limited regen (2,5% from tree and rest from gear) so damage over time and high consecutive hits will kill them. You have to raise them from high level maps after that which is frustrating.



"
played all day with it and i love it. boss aggro? close to non existent. also the extra speed is nice to get through things.

but another question: how important is singularity on animate guardian? as far as i can tell from the wiki the dmg bonus from hinder only counts for the singularity wielder? the slow effect seems be nice but maybe not that important.


i think about taking Dreadarc (Axe) that has lvl 15 flameability which lowers fire res by 39% and gives firedmg a 12% chance to ignite. this would replace the gloves with elemental weakness on hit and would allow me to take some more defensiv gloves that probably will be alot cheaper


Hey :)

Nice to hear, def testing those gems at some point.

Singularity is very good "aura" as it makes all exile type bosses super slow. the 25% movement penalty seems to hit them at full force so they are for very little threat.

Ele weakness gloves level 12 gives -31% elemental res reduction. Dreadarc gives only level 10 flammability with is -34% fire res reduction. You will be sacrificing very important defense for 3% more damage. Also in parties lots of builds benefit from ele weakness, as only few ones benefit from flammability. The chance to ignite is not very important as power charges give Golems about 35% chance to ignite already.
[3.12] Flame Golem 101 - Complete Guide To Golemancy, All Bosses Down, Necro, Elementalist
https://tinyurl.com/y8k9fa2f

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