Map Boss HP is retarded / not worth it / waste of time / GGG do you even try
" The problem with drawing the fights out is that the rewards aren't commensurate. That's it. If the rewards were worth it, people would do them. If it's too hard for glass cannons, but the rewards were REALLY worth it, people would roll characters specifically for that purpose (see uber lab). |
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I finally had my last tier 6 map drop so I could start unlocking them. The second T6 map I unlocked was Vaal City. I rolled increased boss life and monsters have more life.
Holy fucking shit. This is no good, GGG. My build is solid. I'm self found, but my gear's okay, my gems are level 19, and I'm doing about as well as I expected by now (aside from not having a single fucking Humility drop after a ridiculous number of Channels (my only unlocked T3), which I assume means either the drop rate was massively nerfed or I'm insanely unlucky today). I should not be taking over a minute to kill any T6 bosses, regardless of the mods. Me taking that long means new, inexperienced, or unlucky self found players are completely fucked. Hell, the only reason I've been able to do a goddamn thing against most bosses is because I'm packing a Decoy Totem. You need to fix this, GGG. Most of my complaints over the years are regarding build diversity. This just fucking ruined most builds. I'm so fucking glad I decided to play something good this league instead of the usual goofy/fun underpowered builds I normally make. |
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Anyone tried the beacon t13 boss with hp mod lol?
I use a 450pdps crit weapon with 600 crit multi and that boss took AGES. GGG finally balanced the content around mirror weapons in standard... |
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the reward part is easily solvable by making map drops be 95% boss/5% trash (and nerf map drops as needed so the 5% from trash isn't enough to sustain)
simple, elegant, and beautiful solution. also, a solution that is likely to be hated by the majority of current poe playerbase. |
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" I have a full pathfinder setup with barrage as my single target/ele convert signal fire. It takes a fucking eternity for me to kill bosses. I can only imagine 99% the rest of the population that has maybe half my damage. |
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"hm, ok? what does it have to do with my post? I'm adressing those who say they're OK with killing bosses as long as there's incentive/reward. well in poe rewards are 1)items 2)currency 3)xp and above all, gate to those 3 currency can buy you the other two but you generate it by running your maps effeciently as fuck. but if you have no maps to run efficiently, you now have to spend currency. so yeah. simple and elegant. |
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" Your suggestion would result in literally map parties where we'd have a runner just run straight to the boss. I think we'd like to avoid that. |
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I hope ggg realises that most of us playing have jobs and lives and we play poe as a pas time .Staying 10 mins on a boss is just simply bad for everyone's business.
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Was this mentioned in beta feedback? If yes, why was there no official response to this issue if it bothers so many people?
Spreading salt since 2006
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GGG just should take 20-30% experience granted to mobs in map/area, and shift that amount of EXP to bosses. It's nonsense, that squashing hundreds of weak-as-fuck white mobs grants experience (= character learns from it), but killing an imposing boss with huge HP pool and very dangerous skills grants 0 experience (=character learns nothing).
Sure, since bosses grant no experience, very little currency and just a few rare items, players are highly encouraged to skip them. Dont turn it into Path of Skipping, GGG! IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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