Endurance Charge Generation

Can we please get some way to generate endurance charges for real melee builds that isn't so janky or annoying, but also wont benefit casters and ranged builds? Especially during boss fights (where it counts the most).

I mean, Juggernauts good, he has his ascendancy. Zerker can use warcries more effectively and efficiently I guess, but that means having to spec into it with your lab points.

Other points seem to be in a much better place. It's sucks that end charges aren't since they're kinda vital for up close melee builds.

Frenzy charges get, well frenzy. Have a white bow with high aps in off hand with frenzy and faster attacks. Boom, frenzy charges during boss fight that isn't as annoying or dangerous to keep up. So that's fine. Or you could go raider if you're dead set on building around frenzy charges. There is also blood rage for mobs if you can easily sustain, which is fine too. Few other gimmicks and uniques as well.

Power charges, although they may have to give up a 4 link, can still generate power charges. They can also carry a shield in off hand (one of the couple that has this effect) that generate power charges on doing something (like throwing a trap). You have Shadow and witch ascendancy too, although shadow can be a little janky too sometimes. If you're rich you can just go skyforths. If none of those are to your liking though, there is always pcoc in your main set up, if you need the charges that bad.

Now unless I'm missing something, there isn't really a reliable and/or easy way for say.....slayer, to generate endurance charges like the other two charges can. OK, enduring cry. Suppose you can stop before a mob, cast a few times and have leap slam ecoms to have upkeep. It's just so annoying though compared to other charge generation methods. Won't help you much either during a boss fight, again, where it counts the most. Can't we get a unique that decreases spell damage/elemental damage, ranged attack damage or something like that, but generates endurance charges on hit? Even if its like 5-10 percent or some crap.

This has nothing to do with me recently making a slayer, NOTHING I TELLS YA.......Na, for real though, if anyone can help me out with something i've missed I'd appreciate it. Or just your thoughts, what ever.
Last bumped19 авг. 2017 г., 09:25:42
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I just run Enduring Cry (yes I know you said you feel it isn't a good enough option, but I do). It's animation is short enough that it doesn't disrupt your combat and for bosses you can just yell it again around the 6 second marker to build up your charges.
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VolcanoElixir написал:
I just run Enduring Cry (yes I know you said you feel it isn't a good enough option, but I do). It's animation is short enough that it doesn't disrupt your combat and for bosses you can just yell it again around the 6 second marker to build up your charges.


I wont lie, been a long time since I've played melee (despite the fact that I'd prefer to). Last time I did though, I just hated having to spend how long kiting hard bosses just to get to max end charges. I mean, I'm gonna end up using EC, because what else can I do. Still, it would be nice to have some other options like the other charges do.
I personnally use Endurance charge on melee stun and am quite happy with it.
I even dropped Enduring Cry.
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MrTremere написал:
I personnally use Endurance charge on melee stun and am quite happy with it.
I even dropped Enduring Cry.


Pretty useless against bosses though, isn't it. Which lets face it, is what it's all about (for me it is anw). I'm fine with ecoms for mobs as a way to upkeep charges. Pretty crap for generating though since it's 1 end charge per slam, as opposed to enemies.
Enduring Cry is clunky but switching to a bow (and possibly messing with auras/binds) to use Frenzy is OK? lol man


have been playing melee since forever and Enduring Cry has a solid position on my skill bar. once you get ECharge duration by picking additional charges you use it once per 10-20seconds. If it is this big of a problem then youll have to live without charges. tough

Ground Slam threshold jewel has charge gen built in. And ECoMS with shield charge/leap slam works nicely for general clear


it is not that you enter boss room with 0 charges.. unless you TP-out/chicken makro out frequently..
Issue is not in generating charges. Issue is in having to keep those charges at max constantly to survive in end game enviroment.

We have an annoying mechanic that everyone but mostly melee are forced to keep up, that is not contributing to having fun at all. It just a constant chore keep charges up keep charges up unless you use one of few items etc. that make it easier.

You have to pay attention to what boss does, to how much hp you have (lower left of screen) and to charges timer to refresh that is in upper left at same time.

This is something most games try to avoid to put such critical mechanic on such short cooldown that has to be mantained 24/7.
Последняя редакция: Asheren#6924. Время: 19 авг. 2017 г., 03:30:12
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sidtherat написал:
Enduring Cry is clunky but switching to a bow (and possibly messing with auras/binds) to use Frenzy is OK? lol man


have been playing melee since forever and Enduring Cry has a solid position on my skill bar. once you get ECharge duration by picking additional charges you use it once per 10-20seconds. If it is this big of a problem then youll have to live without charges. tough

Ground Slam threshold jewel has charge gen built in. And ECoMS with shield charge/leap slam works nicely for general clear


it is not that you enter boss room with 0 charges.. unless you TP-out/chicken makro out frequently..


Well, that was more specifically for my situation since My skill is in my starforge. There's no cool down timer either to do that and I can also do it from a distance. So yes, end cry is clunky compared to it, as far as I'm concerned.

Ye, saw the jewel, looks good. Useless to me though as Lacerate. I mean, I'm gonna end up using EC, because what else can I do. I just wish it was as easy for EC as it is for the other ones. Again, this is all mainly about bosses for me. I don't really care about trash mobs, even in higher tier maps.
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Asheren написал:
Issue is not in generating charges. Issue is in having to keep those charges at max constantly to survive in end game enviroment.


This too I suppose, but ecoms isn't too bad for that if you're spear clead....ffs clear speed is good. Again there's the whole bosses situation, which is what I mostly care about.
Enduring Cry also heals since... since Cries are no longer Casts. And since you want to get Endurance Charges you probably took some of the extra +1 to max Endurance Charge nodes and come accross some increased Endurance Charge Duration passives. Don't see the problem, easiest to get for me no matter the build.

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