Endurance Charge Generation

Endurance Charges:

Has anyone of you ever tried out the Smashing Strikes notable on the passive tree? It is 4 points to grab and provides you with constant endurance charges on a melee character as long as you can manage to get 10-15% chance to crit on a non crit focused build and not take Resolute technic.
It is awesome and I highly recommend you to try it out - see the 4 points you have to spend as points you would normaly take in defense anyway (lets say you have 4 Endurance Charges max every point you invest provides you 5% physical damage reduction and 4% max resist since they are always up - pretty good investment i would say)

Frenzy Charges:

Ever tried out The Red Trail unique boots from Breach league on a Unweavering Stance character with block and high (real) physical mitiagtion? You basically have always max frenzy charges all the time. If you manage to make a build around it you have better frenzy charge generation than a Raider with those boots on.

Power Charges:
As mentioned: Orb of Storms + PCoc or Movement Skill + PCoc does the trick

Последняя редакция: Wiesl_1404#1448. Время: 19 авг. 2017 г., 05:07:53
In theory staff juggernaut with hegemonys era could be pretty good. Given that we have new physical damage gems and higer life values on gear. This might let you use heavy strike and ground slam to mantain constant endurance charges and power charges.

With a high level geat swaping slam to sunder for extra clear speed. With hegemony you run at 4 power charges.

This could get some seriously absurd heavy strike crits.

Actualy decided to give it a try since i can swap some gear from my scion.
Последняя редакция: Asheren#6924. Время: 19 авг. 2017 г., 06:51:09
I have found that as a caster Templar, there are very few options for Endurance charges that aren't from on hit or on kill.

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