So POE is finally a Space Ship shootemup aka Volley Support
if GGG had made most of support gems these type of 'horizontal' supports that modify the mechanics rather than just give dumb damage multipliers, this game would've been so, SO much better.
full approval from me on volley, Ive been starving for supports or uniques (and not mandatory trashhold jewels) that actually CHANGE the way skills work. immersion ? who gives a shit. game is a kind of a mess from lore point of view anyway at this point. the first time you play a heavy particle effect skill, is the time immersion stops. Последняя редакция: grepman#2451. Время: 28 нояб. 2017 г., 22:23:47
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I don't think this support is a BAD idea. I think an added visual of something like a clone appears to cast the adjacent projectiles, which someone suggested previously, would make it a much cooler/less cheesy support.
The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men.
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When I saw volley in the abyss preview I thought it looked rather weird. But the skill interactions showcase with Incinerate on it really emphasized how bad that support actually looks.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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I think it looks terrible, dunno why they bothered adding it. Seems like their appetite for adding something outweighed the quality control on the bigger picture.
xenon 2 was awesome tho it has to be said, I ruined many a zipstick frantically bashing away on that game on my amiga 500+. Hybris was my favourite tho. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" " ver·i·si·mil·i·tude ˌvərəsəˈmiləˌt(y)o͞od/ noun - the appearance of being true or real. |
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" I gave up on learning level 3 of Ikaruga after checking out the level 5 boss on youtube, it scared me ;_; Honestly i don't even think the new support looks that bad. It's funny what strange things we accept as "it's magic", and what crushes this boundary because it never appeared in fantasy movies. Absolutely not judging, i'm the same, most glaring occurence: i didn't really like the Infamous: new sons skills because disintegrating yourself into atoms with "fire power" and putting yourself together again or summoning concrete out of thin air does not make much sense to me. Angels coming from TVs .. uh, dunno. Controlling electricity with a human body in the older games does feel fine and natural... So, summoning copies of yourself 4 times is fine, but summoning copies of 4 arrows beside yourself as if you shot them is not? Presumably the first action would need loads and loads more energy and computing power from your body and brain if done in real life. Isn't it strange how these boundaries work? :) |
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" This is pretty much where I am with it. Every part of me wants to try it; and since I always have this itch to play a Lightning Strike projectile build....maybe the time has come! Gradius meets Lightning Strike = Probably pretty bad, but whatever :) Thanks for all the fish!
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" To weigh in on this point (because the other point about Volley is purely an aesthetics issue and nobody is convincing anybody else on that one): Being honest? I prefer both. I like the fact that PoE can present me with critters that are more dangerous and require me to do more work to deal with (usually via league mechanics, but occasionally in the base game as well)...but I also derive gigglefun enjoyment from throwing a big chaining scattershot blast of stuff into a giant pack of smaller critters and watching them all explode. If every single four-critter group in this game required me to strenuously exert every ounce of ability I had in an epic ten-minute struggle to slowly whittle them down into Culling range, it would be utterly exhausting and nobody would play it. You can't be at the absolute pinnacle of your game for hours at a time, it tires you out and drains all the fun out of the game. Even your Souls-ish games tend to have stretches of empty space between their fights to give you time to cool off a bit. Why not fill that empty space with pinatas instead, let you pop swaths of weenies for the sheer visceral thrill of watching swaths of weenies pop? Periodically hitting the player up with more challenging encounters that require some brainpower and planning to get through is cool, that's why Breach was so massively popular and why Abyss is looking mostly like a green undead version of Breach. But given the fact that you can't be dealing with Harrowing Supreme Challenges 100% of the time, what's the harm in giving folks an excuse to grin at gibbing packs of low-drop-rate losers in between the Man Fights? She/Her
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How about lowering the damage on the ranged attack gems across the board (with 10-15 %), and increasing the damage (maybe with +30-50 %) on pure melee-skills like Heavy Strike, Dominating Blow, Cleave, Double Strike, Dual Strike, Frenzy, Sweep etc?
Alexis
*smiles* =@[.]@= boggled =~[.]^= naughty wink |
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" Have you ever checked the damage on these skills? Bow skills tend to have much lower damage multipliers than melee skills; I can only recall two bow skills at the moment that have multipliers over 150% (Meme Ballista and Burning Arrow). Melee skills generally start at 150% and go north from there, with quite a number of them getting over 200%. Wands have all of threeish skills, none of which are really power skills. As for spells? Recall that spells are generally tied to a pretty fixed progression. They scale primarily based on gem level, which means a decent spell build is always good, but also that there's no finding and equipping a beastly weapon to superpower your spells. No amount of T1 spell mods on a staff equates to the power boost a melee build gets from stepping up to a Disfavor. Frankly, the 'MELEE SUCKS!' meme is sorta getting old. I've seen just as many melee builds do perfectly well as I've seen ranged builds, and on the same sort of budget. Some of the bottom-barrel garbo-tier melee skills are bad, yes. There are also significantly more melee attack skills than there are ranged attack skills, so more chances for them to be bad. Notice how basically every single ranged attack build in the game that isn't Spectral Throw - every single bow or wand character - is required to use Barrage for single target. That's because, with the exception of very finicky Tornado Shot builds, ranged attack characters have no other worthwhile option for single target. And Barrage is getting nerfed in 3.1 or shortly thereafter, for anyone who could read between the lines on Ziggy's latest podcast. So yeah. Top-end melee skills can already deal significantly more damage than just about any other top-end build beyond a relatively small handful of particularly synergistic bow, wand or spell builds. If you want namelocking individual monsters to death one at a time with Heavy Strike to be a thing and will consider MELEE(!!) to SUCK(!!!) until one-at-a-time Heavy Strike namelocking is competitive with the most tightly optimized of ranged builds...maybe play Dark Souls instead? She/Her
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