Added 22 new Labyrinth enchantments

Such a currenvy would really throw ssf under the bus, while making it way too easy for others.
It's always been too diluted for me... playing SSF. I don't even bother with it. "Getting what you want" just doesn't happen. Better just to move on with what you get.

I like the suggestion of the "choose one of X" being offered. Then at least you have a chance of getting something that you can use, if not exactly the one you want. I'd put X between 5 and 10 though... maybe 7 to reflect the number of characters or 6 to reflect the number of sectors of the skill tree.

On further thought, maybe one of each sector would be a good idea. One STR skill, one STR/DEX skill, etc.
Последняя редакция: Shagsbeard#3964. Время: 29 авг. 2018 г., 09:56:17
Now that I have a strong character capable of running Uber Lab, I'm trying to get a good enchantment for him.
"Arc chains an additional time" is the holy grail, but "Arc has 30% additional chance to shock" is great too... and anything related to spells or traps is what I'm looking for.

Ran it a handful of times now. with "Twice Enchanted".

not gonna happen.
It's like a real-life lottery.
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Yay, I can have my RF helmet enchant....NEVER.
Последняя редакция: Nosferat#4431. Время: 29 авг. 2018 г., 11:22:41
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MrTremere написал:
There are 60 gloves enchantments, 48 boots enchantments and... 897 helm enchantments.


I don't know if these numbers are accurate, wouldn't surprise me if they are.. I do know a few leagues back(way back) I tried to farm lab for certain enhancements, never happened.. So, I never tried again.


If they are adding more enhancements (reducing your odds even more) this league, Lab becomes the same old same old part of the game for me.. rush through it (for Ascend points) and don't look back!

I did a copy-paste of the wiki then checked the last line number. Even scrolling through the wiki page is incredibly long...
its got a little out of hand now for sure.

I think an idea, and maybe this is also a good gcp sink now that they seem to be getting a little bloated and light on value... you have a sacrifice alter you can stick a gem in at the start, and for every 1% qualty on the gem you get a scaling increased chance that the enchant will be for a gem that is the same colour, up to 100% chance for a 20% quality gem.

So if you want ur arc gem, you save those 17% quality blue gems you find, top em up with some gcps and sacrifice one on each run to get 100% guarantee its going to be an enchant for a blue gem. Maybe u dont get arc but as ur so blue gem heavy maybe u get warp, or something for ur orb of storms, or wrath, hot, clarity, some kind of useful thing.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
I've always kind of disliked how big the carrot has to be to get people into the lab. If they idea is to make people do even more lab runs, I'd suggest trying to find other ways. Enchants are a total gamble, even more so now. It makes people mostly put them on the best generic helmet as a result, which is just ugly to me. I don't see how helmet enchants are a viable part of the game for SSF players (not that I play that mode..), which seems a shame.

Plenty of better options. I like the one mentioned in this thread to sacrifice some gems for a better chance.

Cheers

Edit: oh, it's Snorkle's idea right above :-)


Did you try turning it off and on again?
Последняя редакция: kaepae#2068. Время: 29 авг. 2018 г., 15:23:04
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Snorkle_uk написал:
its got a little out of hand now for sure.

I think an idea, and maybe this is also a good gcp sink now that they seem to be getting a little bloated and light on value... you have a sacrifice alter you can stick a gem in at the start, and for every 1% qualty on the gem you get a scaling increased chance that the enchant will be for a gem that is the same colour, up to 100% chance for a 20% quality gem.

So if you want ur arc gem, you save those 17% quality blue gems you find, top em up with some gcps and sacrifice one on each run to get 100% guarantee its going to be an enchant for a blue gem. Maybe u dont get arc but as ur so blue gem heavy maybe u get warp, or something for ur orb of storms, or wrath, hot, clarity, some kind of useful thing.


+1. great idea Snorkle
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Someone on reddit had a great idea of using divine vessels as a storage device for enchants that could be sold and applied to any item. This would be great imo, and extremely helpful for people looking for non-meta enchantments that are impossible to find on good items.

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