Added 22 new Labyrinth enchantments
fug the lab..... the time invested vs. the RNG over a big database on enchantments is juz not worth it.
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A guy did one thousand enchants, and there were some he still hasn't gotten yet. That doesn't seem fuged up to anyone in balancing?
Meta = cattle
-ty men | |
Yep. Current lab enchanting system is garbage and needs to be reworked as soon as possible.
I played the Baron build and needed stone golem buff increasement enchant. I cant farm uber lab because I actually want to expirience different gameplay. Question is - who will enchant this helmet for me? And I cant take another helmet with that enchant because my helmet is key piece of gear of the build. dead game bring back 3.13 Последняя редакция: Tainted_Fate#2799. Время: 30 авг. 2018 г., 23:23:06
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I personally think they should give you 3 choices.
1. Spells 2. Melee 3. Support (aura,warcrys, etc) Not perfect and there still is a lot of rng in there. If ggg thinks that's not random enough they could give us 2 choices. Passive and active. |
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Too much rng in uber lab enchants GGG. Seriously.
Please make enchantment orb which could be enchanted in lab and then consumed on any helmet. Hey GGG more stuff for people to hoard you know its a good thing for stash tab sales. It could be in prophecy or whatever form just let people trade it or acquire without 100+ uber lab runs. Plenty of other options, like zana changes you made. People are loving choice over rng. Let them pick one of 4 on each try and people will be so happy! |
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Increasing upon trading enchants without helmets, you could have the (empty) blueprint be a recipe of four fragments, one dropping for every completed run. Optionally provide a way to get a second for people who clear the lab more thoroughly, similar to the treasure keys (just not more than potentially three).
Results: More RNG (because GGG loves that) and an average of four lab runs to trade a helmet enchant (so that not all enchantments are suddenly tradable). Meta enchantments without a base would sell for dozens of ex and non meta ones would be reasonably obtainable at considerably high cost, but not gated behind 1000 lab runs. Alternatively (but this is harder to implement) block enchantments, that have already rolled in the past, resetting on trade and / or manually. If you want a very specific enchant and don't have a trustworthy labrunner who will grind your item for you until you get it, you would still need hundreds of runs if you have bad luck. Another alternative, but similar to this would be choosing an enchant to block (or all enchants of a skill if the rng reduction isn't significant otherwise). Most of my builds aren't based on meta helmets, and I'm not a fan of buying enchanted bases with no mods either. In abyss, I had to spend 50 chaos on a shaped weapon base with the right item level already, and that was with no enchant. |
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