Path of Exile: Necropolis Teasers
"\ i dont mind automation. i will use numkey......so it will be the same for me.....but hold on...oh no...you on playstation....really sad you will have 1 less socket for your gems....sorry exile. |
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" Except you'll have to use Numkey with every such skill, after every single join on map. When with automation you can just you know... have fun :D |
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On console you have to use cwdt + guard skill to automate it anyway, so no socket loss there, exile.
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Almost all players like the new QOL stuff, but also almost all players hate LMB remove. Its worst thing I've seen in the poe history!
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" ok "worst thing i've seen in poe history" is a bit much for this isn't it Последняя редакция: toastino#7026. Время: 20 мар. 2024 г., 20:39:19
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Of course not. It could be difficult to get 1 extra socket now, usually from Ornate Quiver or unset ring (for MF it's The Pariah). It's impossible to dig one more socket at all.
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" So i started play on Harvest league and i dont rly know what can be worse. I was fine on expedition league nerfs, so maybe archnemesis league from start like day 1-3. With remove LMB i really have some problems with my miner coz i WANNA and i NEED bind detonate on LMB and i dont understand why did this happen coz its absurd. You can tell me your version of the worst moment on poe history if you wanna. |
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" I am not a fan of the change. But this is hilarious to call it worst in poe history. At least 2 past leagues were so bad with some of the changes that the game was not fun or even unplayable. |
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" You can see my post above your message. Most time idc about nerfs, sometimes its not funny but i rly dont care about it. But this time its absurd situation. P.S I never post something on forum b4 this cringe moment Последняя редакция: Magebloodgodx#5246. Время: 20 мар. 2024 г., 23:23:23
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Well, the Strongbox change is nice... but the "we'll talk more about this tomorrow" bit honestly feels ominous.
Back to the DD change... I think it needs to be even flashier and visible. I honestly expected a "circle of flames timer countdown" where it starts out with a series of flames in a circle pattern and they go out over time, when the last one is gone, then BOOM! (they could also count up instead of down, either way). I also think it needs more verticality too it. We have SOOOO much screen clutter, there are going to be plenty of times when it's barely visible (or at least barely noticible). I do prefer it to the old DD, but I don't feel like it lives up to the description that was given on the podcast a while back. |