Soul Taker needs a nerf

"
JohnNamikaze написал:
"
DestroTheGod написал:
I made another video for you guys in this thread. Soul Taker not op anymore.

http://www.youtube.com/watch?v=NFkKmzHgG6A&feature=youtu.be



Of course it is not OP when you are using default attack......still waste no mana.



Two Soul Taker + 6L chest/ 7L BoR = YES SIR!!!!!


Using 2 would be foolish. You only need 1 to get the non failing. Get a sick 500dps sword or something.
If Soul Taker wasn't simply made as a boring stat stick with a ridiculous bonus then there wouldn't be as much of a problem here. If someone creative would have put an interesting downside on Soul Taker then it could have retained much of its current power and simply been more niche much like other uniques already in the game.

Imagine Bringer of Rain without its downside. It would be dominating the game more than Soul Taker. But people have to actually think about whether they can use it because they don't get a chest.
Standard Forever
"
iamstryker написал:
Imagine Bringer of Rain without its downside. It would be dominating the game more than Soul Taker. But people have to actually think about whether they can use it because they don't get a chest.



I cringe the thought of people combining Bringer of Rain with Kaom's Heart if BoR had no downside. It makes me want to freak out.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

"
JohnNamikaze написал:
"
iamstryker написал:
Imagine Bringer of Rain without its downside. It would be dominating the game more than Soul Taker. But people have to actually think about whether they can use it because they don't get a chest.



I cringe the thought of people combining Bringer of Rain with Kaom's Heart if BoR had no downside. It makes me want to freak out.


Bringer of Rain. A 7L you cannot use with Kaoms.

Soul Taker. A 7L you cannot use with Kaoms.

Neither items are best in slot.

Soul Taker arguably does not have a downside (other than it's dps being similar to a 4 exalt rare), but it is also substantially rarer than Bringer of Rain. If anything Bringer is OP because of how easy it is for melee builds to enter into the 6L realm of end game play. If you don't think a 4 exalt 6L is game changing, I really don't know what to say to you.

Full disclosure. I play with the designer of Bringer of Rain, he plays facebreaker cyclone with his helmed and still has capped resists and like +20 chaos, while doing stupid damage.
"
Slider13 написал:


Bringer of Rain. A 7L you cannot use with Kaoms.

Soul Taker. A 7L you cannot use with Kaoms.

Neither items are best in slot.

Soul Taker arguably does not have a downside (other than it's dps being similar to a 4 exalt rare), but it is also substantially rarer than Bringer of Rain. If anything Bringer is OP because of how easy it is for melee builds to enter into the 6L realm of end game play. If you don't think a 4 exalt 6L is game changing, I really don't know what to say to you.

Full disclosure. I play with the designer of Bringer of Rain, he plays facebreaker cyclone with his helmed and still has capped resists and like +20 chaos, while doing stupid damage.



But imagine if BoR didn't have that drawback (it does have another drawback), then you can wear Kaom's Heart.


Yes, I understand that BoR is a free 6L, well 7L for me because I like blind, but you are essentially giving up res for your helm and chest armor (no chest slot) on top of not having the possibility of not wearing Kaom's Heart, if you do happen to ever get it. I am running BoR with Frenzy Facebreaker (with Blood Dance as well), and you do not know how much of a pain it was to get maxed res. I actually sacrificed life to max out res using jewelries. Pretty difficult to get multiple res, life, and add phy dmg without having to pay 10+ exalts each. My jewels only have add phy dmg and res.

This is a nique build that is still not perfect unlike other uniques that pretty much make you invincible.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Последняя редакция: JohnNamikaze#6516. Время: 15 авг. 2013 г., 17:49:00
"
JohnNamikaze написал:



But imagine if BoR didn't have that drawback (it does have another drawback), then you can wear Kaom's Heart.


Yes, I understand that BoR is a free 6L, well 7L for me because I like blind, but you are essentially giving up res for your helm and chest armor (no chest slot) on top of not having the possibility of not wearing Kaom's Heart, if you do happen to ever get it. I am running BoR with Frenzy Facebreaker (with Blood Dance as well), and you do not know how much of a pain it was to get maxed res. I actually sacrificed life to max out res using jewelries. Pretty difficult to get multiple res, life, and add phy dmg without having to pay 10+ exalts each. My jewels only have add phy dmg and res.

This is a nique build that is still not perfect unlike other uniques that pretty much make you invincible.


Yes, it has a no armor draw back, which means you lose some sockets, you defniitely lose rresistance, but you can have more than max hp, bring comes with quite a bit of armor anyway, it also comes with 15% block (which is easily 3 passives) plus 10-20 flat phys which cannot be overlooked either, not to mention easy endurance charges (saves a cast/helps lazy people). I'd say the downside (not having chest/kaoms) is more than compensated for, and it's still classified as an uncommon unique, not a rare one like kaoms/shavs/soultaker.

Soul Takers draw is that it's rare, and that it's not best in slot. It's just the best thing the vast majority of players will ever own. Also it's mostly OP for CI melee because they can cast all their buffs through mana, still attack, and have tons of es/armor (like i was planning on doing), it's just an extra socket for hp builds who do this anyway, plus a bit more hp/sec.

Soul Taker is amazing yes, but it's not the best thing out there, and I don't see how it makes the game worse to have a rare item that's very good. It's not like you have to have a soul taker to access end game content, or a kaoms, or a shavs. I certainly don't use any of them.
"
Slider13 написал:


Yes, it has a no armor draw back, which means you lose some sockets, you defniitely lose rresistance, but you can have more than max hp, bring comes with quite a bit of armor anyway, it also comes with 15% block (which is easily 3 passives) plus 10-20 flat phys which cannot be overlooked either, not to mention easy endurance charges (saves a cast/helps lazy people). I'd say the downside (not having chest/kaoms) is more than compensated for, and it's still classified as an uncommon unique, not a rare one like kaoms/shavs/soultaker.



The one I bolded is my answer.



Unless every mob in the entire game can shoot or hit like those ranged miscreations, and you have maxed out block chance, that mod is garbage. I use Enduring Cry to keep my endurance charges up since I cannot rely on 10% to do anything productive.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Последняя редакция: JohnNamikaze#6516. Время: 15 авг. 2013 г., 18:14:02
If you're using bringer and aren't speccing into block, I'd like to be polite and say you aren't optimizing your spec.

Anyway the point wasnt that 10% endurance charge was a game breaker, just that it's another thing added to the helm to make it more attractive. the 15% block on it's own is more than enough in my mind to make up for any armor lost on a chest piece, especially since a perfectly rolled bringer gives 1651 armor/ev (and everyone is using IR anyway).
Последняя редакция: Slider13#1798. Время: 15 авг. 2013 г., 18:27:46
"
Slider13 написал:
If you're using bringer and aren't speccing into block, I'd like to be polite and say you aren't optimizing your spec.



I am already optimizing my spec, in my own way, when I have 7 frenzy charges, 5 endurance charges, and curse bosses with enfeeble to form a good combo with blind. With my APS near 8.00, I usually proc blind in no time unless I happen to kill the mobs quickly, and the boss is almost dead. Just having 43% chance to block is an added bonus to the amount of armor (almost 16k armor) and phy reduction (83%) I already have.



I am better of using Enduring Cry either way. It guarantees me endurance charges as long mobs are around.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Последняя редакция: JohnNamikaze#6516. Время: 15 авг. 2013 г., 18:43:08
Power creep in this game becomes more and more of a problem every patch. I remember thinking "This is the beginning of the end" shortly after shavronnes patch (and then quitting shortly after that).

Another extremely popular game came out with an expansion pack a while back, which released a shit-ton of new items that were overpowered as fuck. No surprise that every build since then relies on 3 to 10 of the new items.

I just hope whichever devs keep making OP items for the fun of it get a good ass kicking from upper management. The best policy is to have someone with some knowledge of the game state look over new items.

Substantially nerfing items after they have been around for a while ruins the game for a lot of people. And creating a 'legacy' tier of incredibly strong items fucks even more people in the ass. There is just no good solution to OP items. A better policy would be to only release items that are obviously underpowered and tune them up slowly when it becomes obvious where their balance should be. Noone would complain if today their build got better.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация