Soul Taker needs a nerf

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CharanJaydemyr написал:


But the issue to me is how much easier it is to say 'wtb Soul Taker' than 'wtb rare Siege Axe with 200%+ IPD, 20%+ IAS,' and so forth.

A unique is, in this regard, all about consistency. One ST is much like another, until you get into the nitty-gritty of Divining. So you have a situation where instead of having to carefully hunt down what you want, crafting it, refining it, there's a ready-made package of power.



This is essentially the same thing I have been telling people.
Standard Forever
And it gets buffed? Guess my videos worked.

Thanks GGG!
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CharanJaydemyr написал:
Yes, you can definitely roll a better rare than it for its level. Definitely.

Not when you account for the upsides that mana-negligence gives. Also ignoring the chill effect, which is non-negligible. The mana-negligence aspect is heavily undercosted, just like the chaos->eshield aspect of Shav's is heavily undercosted.

Not having to worry about mana in the current meta frees up either Blood Magic (support or keystone) or Mana Leech (support or gear requirements) and mana passives.

In the Blood Magic case:
- Free support slot. Usually Added Fire, 1.4x (or more with WED investment) final damage multiplier.
- Much less life drain from attacks, which makes life gain on hit much stronger.

In the Leech case:
- Free support slot. Usually Added Fire, again.
- Multiple extra passives (usually Mana Flows and maybe another cluster) that can go into life or damage.
- No need for +mana on gear.

In both cases:
- Allows even more auras to be used by reserving 100% of mana. This will become even stronger after the aura-exploit is fixed in 0.11.4.

This also does not mention that the difference between two awesome rare siege axes and an awesome rare + Soul Taker is almost no contest. You get all the benefits and only lose ~40% possible damage on only one of your weapons.

So no, a rare axe may have higher base dps, but that's all it has, and that base increase does not make up for the benefits of ignoring mana cost in the slightest. A rare axe that can compete with Soul Taker is also many, many times rarer. One that dominates Soul Taker is even rarer than that.

---

The worst part is that mana-negligence on something with little power is actually very interesting. It allows people to run 5/6L Dominating Blow builds with ease and makes for interesting tree choices. The fast attacking builds that rely on added elemental damage would still function extremely well, even if the weapon itself did zero damage.

Mana costs and mana regen/leech are the things that balance attack and cast speed in this game. Removing that limiter and not accounting for the power gain is terrible design.

---

Oh, and it gets a (minor) buff in 0.11.4. Herp a fuckin' derp.
Последняя редакция: pneuma#0134. Время: 16 авг. 2013 г., 19:26:38
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CharanJaydemyr написал:
Just one more thought, now that I've had a long(er) chat with the dev who designed Soul Taker.

Yes, you can definitely roll a better rare than it for its level. Definitely.

But the issue to me is how much easier it is to say 'wtb Soul Taker' than 'wtb rare Siege Axe with 200%+ IPD, 20%+ IAS,' and so forth.

A unique is, in this regard, all about consistency. One ST is much like another, until you get into the nitty-gritty of Divining. So you have a situation where instead of having to carefully hunt down what you want, crafting it, refining it, there's a ready-made package of power.

Anyway. Just a thought.



Not directing to your Charan.




Yea, good luck trying to buy a better rare siege axe than a good rolled Soul Taker. I wonder how you can convince a seller to sell you that weapon less than a price of a mirror. Most would demand you a mirror + exalt fee to get that dream weapon.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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JohnNamikaze написал:
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CharanJaydemyr написал:
Just one more thought, now that I've had a long(er) chat with the dev who designed Soul Taker.

Yes, you can definitely roll a better rare than it for its level. Definitely.

But the issue to me is how much easier it is to say 'wtb Soul Taker' than 'wtb rare Siege Axe with 200%+ IPD, 20%+ IAS,' and so forth.

A unique is, in this regard, all about consistency. One ST is much like another, until you get into the nitty-gritty of Divining. So you have a situation where instead of having to carefully hunt down what you want, crafting it, refining it, there's a ready-made package of power.

Anyway. Just a thought.



Not directing to your Charan.




Yea, good luck trying to buy a better rare siege axe than a good rolled Soul Taker. I wonder how you can convince a seller to sell you that weapon less than a price of a mirror. Most would demand you a mirror + exalt fee to get that dream weapon.


And what would they demand for a Soul Taker? Chalkline paid a mirror for his on Onslaught, not far off what you just said the price would be. As for availability, there is currently 1 Soul Taker for sale on forums in Hardcore, but Plenty of people who want to buy.
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Slider13 написал:

And what would they demand for a Soul Taker? Chalkline paid a mirror for his on Onslaught, not far off what you just said the price would be. As for availability, there is currently 1 Soul Taker for sale on forums in Hardcore, but Plenty of people who want to buy.



On standard, the price range for Soul Taker fluctuates around 25-35 exalts.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

Soul Taker is so good.

Yeah, you can roll a better rare, sure. But as has been pointed out, squeezing out that extra aura is going to be BIG. Having hatred aura vs. without on my rain of arrow bowrauder is an extra 66% damage as cold damage (3k to 5k roughly). As well, as has been pointed out, you can free up an entire skill gem slot by not running Blood Magic gem or even make your tree in such a way that you don't need the Blood Magic keystone. It gives you the ability to run a 6l dominating blow build (which is pretty much impossible right now to sustain normally).

Is it needed? No, of course not. You can get by in this game very easily without it and get similar damage. But when you get to the point of min maxing your build to perfection, you will want a Soul Taker.

It's overpowered. Thankfully, it won't be nerfed! Hail GGG!
Последняя редакция: DestroTheGod#5470. Время: 16 авг. 2013 г., 22:54:51
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BerMalBerIst1 написал:
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BerMalBerIst1 написал:
This thread should be moved to suggestions.
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Jaille написал:
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BerMalBerIst1 написал:
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BerMalBerIst1 написал:
This thread should be moved to suggestions.


Can you guys stop trying to minimod with your empty posts? I keep checking this thread looking for new posts and now, I just see your empty spam.

"General discussion on topics relating to Path of Exile. "

Well, this is a general discussion about the OPness of an item in Path of Exile. The original post was framed in a way to start a discussion rather than pose a suggestion. If GGG felt it needed moved, they would have already did it. Given the support staff posted in the thread already WITHOUT moving it, they must think it's fine. If you have an issue with a thread and think it needs moved, send an email to the support team: support@grindinggear.com. I'm sure they will give you a proper response.

Back on topic, I love discussing how op they are. With the fixes to auras coming in the future, it's nice to see that an item will be opening the door to add back an aura or two.
Последняя редакция: DestroTheGod#5470. Время: 17 авг. 2013 г., 00:48:45
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pneuma написал:
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CharanJaydemyr написал:
Yes, you can definitely roll a better rare than it for its level. Definitely.

Not when you account for the upsides that mana-negligence gives. Also ignoring the chill effect, which is non-negligible. The mana-negligence aspect is heavily undercosted, just like the chaos->eshield aspect of Shav's is heavily undercosted.

Not having to worry about mana in the current meta frees up either Blood Magic (support or keystone) or Mana Leech (support or gear requirements) and mana passives.

In the Blood Magic case:
- Free support slot. Usually Added Fire, 1.4x (or more with WED investment) final damage multiplier.
- Much less life drain from attacks, which makes life gain on hit much stronger.

In the Leech case:
- Free support slot. Usually Added Fire, again.
- Multiple extra passives (usually Mana Flows and maybe another cluster) that can go into life or damage.
- No need for +mana on gear.

In both cases:
- Allows even more auras to be used by reserving 100% of mana. This will become even stronger after the aura-exploit is fixed in 0.11.4.

This also does not mention that the difference between two awesome rare siege axes and an awesome rare + Soul Taker is almost no contest. You get all the benefits and only lose ~40% possible damage on only one of your weapons.

So no, a rare axe may have higher base dps, but that's all it has, and that base increase does not make up for the benefits of ignoring mana cost in the slightest. A rare axe that can compete with Soul Taker is also many, many times rarer. One that dominates Soul Taker is even rarer than that.

---

The worst part is that mana-negligence on something with little power is actually very interesting. It allows people to run 5/6L Dominating Blow builds with ease and makes for interesting tree choices. The fast attacking builds that rely on added elemental damage would still function extremely well, even if the weapon itself did zero damage.

Mana costs and mana regen/leech are the things that balance attack and cast speed in this game. Removing that limiter and not accounting for the power gain is terrible design.

---

Oh, and it gets a (minor) buff in 0.11.4. Herp a fuckin' derp.


Even if everything you said were true (it's not) I don't understand the problem with having a unique 1h weapon that's really good and really expensive that nobody would ever use two of.

What's the fun with having no good/valuable unique weapons/items and always just vendor the uniques as soon as you get them?!

I would understand it if for example Marohi Erqi were best in slot, without any competition for 2h weapons thus removing the need of finding/crafting rare 2h weapons.

But that's not the case with Soul Taker as ppl will always opt for a rare weapon with as high dps they can get as the 2nd weapon if dual wielding using Soul Taker as main hand.

And it's not ~40% more base damage possible it's ~55% more possible base damage and this obviously transforms to alot of dps. Everyone isn't using two weapons either some ppl use 1h + shield, showing the difference in possible dmg even more.

About blood magic I'm not sure what dual wielding build/main skill that would ever use it gem or keystone, maybe I'm wrong here I just don't see how it ever would be optimal. The only high cost axe skill is dominating blow and what I have heard is that you need Soul Taker to make that build viable in a 6L but how is that a bad thing?!

For mana leech, again I don't know when anyone would use the mana leech gem except for maybe on 50% regen or no regen maps, when you can just give up one prefix on amulets for 4% and/or 2% on a ring.

After aura-exploit fix you will not be able to run purity, determination, hatred and grace on mana unless you use Alpha's howl as your main helm // have reduced mana reserved nodes // have mana on gear and/or increased mana nodes.

So you will not be able to reserve 100% of your mana without giving up something even with Soul Taker so that point is just not true and will not become stronger after patch 0.11.4(herp derp!).

Edit. And to claim that anyone would use Soul Taker if it did zero damage, that's just silly it would NOT work extremely well!
Последняя редакция: fkpoker#6597. Время: 17 авг. 2013 г., 03:36:19

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