GGG can't win the RMT war with the current state of PoE

"
return33 написал:
"
iamstryker написал:
The whole idea of spending money to take a short cut in a video game just baffles me.

It implies to me that you don't really find the game fun since your skipping a lot of the content.


I can fully understand people doing this .... they skip content that is boring and not fun at all to reach content that is fun and ejoyable.

You want to play build X that requires a 6 Link, unique x,y,z to work at all. The build will be a lot of fun to play for you - but you neither have the 6 link nor the uniques. Sounds like a quite natural thing for me that you try to get the required gear (in any posible way) to play the build you will have fun with.

For many people spending some dollars seems to be lot more attractive then playing the god damn boring "trading game" for hours/days. Cant blame them to be honest.


this ! i'm at a gear wall with my lvl 80 marauder, things are so random i can't speculate on how much time i will have to work to improve my gear. in this case i'm not even speaking about skipping content there just gear progression

so having just to spent 20$ earned in an hour of work time vs farming for 100hours without knowing if you will get what you want make the choice obvious (and i dont use RMT myself, once i hit the gear wall i reroll until i get bored which is about to happen).


WoW did it great with the token system, no life where getting the gear in a week or two and casual 1 month or two but you knew how muhc time you had to spend to get x amount of gear.

PoE past lvl 75 degenerate into an horrible farming and grinding experience i wish we had left behind , and in that matter failed to brind fresh and original idea for end game (most game failed at this anyway)

luckily its has leagues and a deep skill system to keep people hooked.
I too don't see why people RMT their way through games. If you don't want to play the game to enjoy the game then why play it at all? They can argue: I just want to play end game and skip the boring parts. But I see this as a comparison of something like Path of Exile to Skyrim. Sure is fun slaying dragons when you have the absolute best items and maxed level without any work for how long? About 5 minutes if you are lucky.

I have to ask though where people get their idea that people are RMTing everywhere though. I understand that some people have an extraordinary amount of exalts without a proper explanation. They are obviously RMTing but despite GGG's claim they wanted to make a game they wanted to play (hardcore feel), a vast majority of their player base has to be casual like me. Otherwise we would have streamers everywhere to the point where nobody watched each others streams because everybody was streaming themselves and would have to fight for those few viewers left (I do understand there are hardcore gamers who don't stream just making a point). And the thing about casuals I would expect is that they wouldn't bother playing the game if they had to cheat/ they don't have the money to invest in RMTing.

I just feel as though somebody sees a handful of RMT'ed stashes and assume everybody does it except for themselves. My opinion would change though if they could provide proper statistics (only of buyers not the number of bots present).
"It's all clearer now
And I hear her now
And I'm nearer to
The Salvation Code"
"
saftal1ty написал:
"

Thing with a SFL is that you can already do a SLF as is in normal leagues, the only thing that needs to be changed is disabling trading and perma loot.

Why can't you do that in the current leagues? I play self found and don't see the need for another league to split playerbase more.


As mentioned before - same with HC league. You could delete your char after death, a HC league is not "needed".
SFL for the Players who want to be sure playing with other conditions being equal. Simple as that.
And i would LOVE a SFL.


The fallacy of this comparison is that in HC we know that everything we interact with is also governed by the same rule. The Delete-on-death in SC is not the same as HC.
"
Shagsbeard написал:
"
saftal1ty написал:
"

Thing with a SFL is that you can already do a SLF as is in normal leagues, the only thing that needs to be changed is disabling trading and perma loot.

Why can't you do that in the current leagues? I play self found and don't see the need for another league to split playerbase more.


As mentioned before - same with HC league. You could delete your char after death, a HC league is not "needed".
SFL for the Players who want to be sure playing with other conditions being equal. Simple as that.
And i would LOVE a SFL.


The fallacy of this comparison is that in HC we know that everything we interact with is also governed by the same rule. The Delete-on-death in SC is not the same as HC.


The fallacy of this comparison is also that in his SFL he could also play along dudes that just bought an account full of items that were botted in the first place and sold with the account on a third party website. SFL =/= end of RMT.
IGN : @Morgoth
"
sodium777 написал:
"
Shagsbeard написал:
Changing the drop rates wont do anything to affect RMT other than shift the prices around. Players would be able to create better items with more orbs available, but players who use RMT would still pay for the best created out of those orbs, or continue to buy orbs at lower prices to make even better gear.

Drop rates don't enter into people wanting to cheat.
people cheat because the reward isnt worth the effort put in. POE needs to be more rewarding.

Buffing drop rates dosent directly affect RMT because as you mentioned prices simply shift. However it indirectly hurts RMT by reducing the amount of customers they get since more players will find playing the game more attractive than cheating


I fail to see how it is cheating. Lets face it there is no prizes at the end of the Game after all. RMT is factored into many games legally or illegally.

Its supply and demand and will always be the situation no matter if you increase orb drop rates or not.
RMT is rife in game with a constant league the only time it differs is if GGG were to wipe league's or create longer league's like they are trying to do. Unfortunately some people can progress so quickly through the Levels that RMT inevitably appears in other leagues.
Whether it be people wantíng that Unique that is eluding them or people trying to sustain map drops for Endgame which after all lets face it to get higher you need higher level maps and if people cannot get access to these within the game then obviously they are going to look elsewhere.

RMT is a fact of life that is here to stay. Unless GGG start ip banning the bots which probably would not work anyway. We just need to learn to live with it lets face it. RMT is not going to have a great effect on anyone as its not that type of a competitive game. Its not as if you can have massive amounts of people fighting to actually gain something. There was a game years ago its still around called Legend Of Mir that game had a fight system built in where Guilds and Allies could actual fight to take control of a Town which they held until defeated. This gave them cheaper vendor prices and such for the time they had control. Guilds actually had Guild zones and Castles.
But again as all game sit succome to RMT and eventually hit private servers.

RMT Love it and Live with it Hate it and Live With it either way its not going to disappear quickly.
Its only money. May as well spend it here.

Buy beta.

Please Do Not PM me if you have no sense of humour as to what i say on forums.
"
iamstryker написал:
The whole idea of spending money to take a short cut in a video game just baffles me.

It implies to me that you don't really find the game fun since your skipping a lot of the content.


Very few people like the actual grinding, most like to feel OP.
This game is RMT heaven at the moment.

And actually, I like the idea of removing all currency.
Bartering systems everywhere. Think of the potential.

But all won't happen, since the game has been released and won't change anymore to get better >_>
Vote +1 to change Path of Exile to Path of Nerfs.
We hate to say, but ProjectPT was right.
This thread still going? lmao.
Freedom is not worth having if it does not include the freedom to make mistakes
"
Hyskoa написал:
"
iamstryker написал:
The whole idea of spending money to take a short cut in a video game just baffles me.

It implies to me that you don't really find the game fun since your skipping a lot of the content.


Very few people like the actual grinding, most like to feel OP.
This game is RMT heaven at the moment.

And actually, I like the idea of removing all currency.
Bartering systems everywhere. Think of the potential.

But all won't happen, since the game has been released and won't change anymore to get better >_>


Removing orbs won't do nothing, people will juste take specific items as a new money and trade with it. Ever heard of Stone of Jordan in D2 ?
IGN : @Morgoth
The drop rates aren't the problem, IMO. It's silly to cater to people who find actually playing the game is not worth their time.

The issue though, is that you make 10x (or more) currency per hour by trading than you do by playing the game. I do think spending an extra hour at work is more interesting than sitting in trade chat for an hour. Unfortunately, prices for gear, especially higher end gear, is determined in large part by the wealth of those players who don't mind spending a significant chunk of their time trading.

Buffing orb drops won't really help this. It would make top tier gear just that much more expensive. To be fair, 75th percentile gear (which is probably good enough to at least clear Merciless) would become more accessible since crafting it would become easier, but that's not really the big problem at the moment since it's not that hard to buy it.
I would be very happy to accept 100 timesd higher prices on top 10% of gear (that isnt of any interest for me anyway) if orb drops get increased by 1.000% oder 2.000% so i can craft the other 90% of gear myself without any need to trade.

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация