Steamchart - doesnt look too healthy?! :/
" What does that say about PoE, though, if you compare it to several blatant P2W games and two MMOs that failed years before they went F2P? These comparisons don't do PoE a favor, because in all cases the chart development was directly related to the state of these games. Neverwinter, besides being P2W, had extremely bad and incomplete end game, the PvP was terrible, the economy ridiculous, etc. Dota2's chart looks different, if we are discussing F2Ps. Последняя редакция: Mivo#2486. Время: 11 мар. 2014 г., 10:35:23
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" dota already had a very big population from the wc3 mod...it's not a fair comparison either to compare a new indie game to the sequel of a previously popular game. also, dota 2 requires steam Последняя редакция: skinnay#1438. Время: 11 мар. 2014 г., 10:39:57
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If we split the player base in two; "hard core players" and "casual players", we have this scenario:
"Hard core players" smells out games like these, and have been around from closed beta. "Casual players" comes with the flow - like on realease. PoE is too unrewarding for casual players to be playing for a long time. There are things in this game, that is gated behind 1000 hours+, that is NOT a carrot for the casual player. They fall of the wagon. Easy. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you. Последняя редакция: Phrazz#3529. Время: 11 мар. 2014 г., 10:45:10
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" And PoE absorbed the majority of us D2 fans as well as the large disappointed D3 crowd. PoE benefited directly from the D3 fiasco and was always "advertised" as essentially a D2 successor. (Which in my book it is, too.) It has very little competition as far as ARPGs with persistent online serves are concerned. I enjoy the game, I plan on playing it for years, but I don't question that the population has dropped a lot, and I do feel that GGG focuses on the entirely wrong aspects (like more gated content that 99% of the players will never see) that are responsible for this development. | |
" Sorry about that. I just viewed SteamGraph for MMOs and ARPGs which I knew to be free-to-play. The same applies to Torchlight 2 and The Elder Scrolls: Skyrim, though those two are paid games so might not be as relevant. I could cite the graphs for Dota 2 and Eve Online and talk about how they're going up, but apart from also being free-to-play, they're as relevant to Path of Exile as Loadout and Planetside 2 are. "Let those with infinite free time pave the road with their corpses." - reboticon
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Wouldn't it be more appropriate to compare PoE to other always-online F2P ARPGs? The Mighty Quest For Epic Loot lost over 30% of its players in a week (comparing 1st and 2nd Sunday here). Marvel Heroes lost like 70% of its players in a matter of 3 weeks. PoE seems to do a better job regarding player retention.
GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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I doubt that there is a high % of PoE players on steam. If I had to guess id say <10%.
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" That's because PoE is a good game, certain things stop it from being a brilliant game though. |
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I have steam but haven't linked mine either, don't see the point. It's good to see the game is still getting attention from the nay sayers and fans :d
If GGG chickens made an action RPG, what would it be called? Path of Eggxile, a Peck 'n' Slash RPG.
Why was the helmet spluttering? It was a coif. |
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Same problems, but nothing being done about them.
Fix desync, crafting, and trade-to-win, and PoE can be a contender again. Adding new broken shit only creates more problems. Fix the base issues. Or don't. PoE can last 1-2 more years before funds run out, though. In the end it'll be a footnote: what not to do with an ARPG. This is what happens when devs think they know all the answers and refuse to listen to the consumers. |
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