Steamchart - doesnt look too healthy?! :/

Consider that PoE did next to no advertisement during CB and most came hear after being disappointed with D3.


OB Launch, Release Launch used big campaigns and yet you see that SotV instantly dropped.

You can't win a new playerbase after "OB and Launch" because players know about it and don't expect many changes.

I don't really see the issue here. Most games have a downturn, especially games which caters to hardcore.
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PureLaine написал:
Calling that PoE is doomed with the current Steamchart is pure propaganda. Don't think people are that stupid. Not me at least.


The Steam numbers are indicative of the trend since the game was officially released. Ignoring the numbers and calling them propaganda is short-sighted, because it is worthwhile to look into the reasons (as far as they are not the expected decrease after the newness has worn off) and improve the cause.

Linking web site statistics is silly and meaningless. Half of the vocal critics and a majority of the heavily posting trolls don't even play the game anymore. Using their forum activity as proof of popularity of the game, now that is what I would call propaganda.

We wouldn't have to wonder if GGG had not removed the /online command. I understand why people wonder why.

Anyway, I enjoy the game, but I understand why it remains a niche product.
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CharanJaydemyr написал:
Stop. Seriously.

Before the Kripp Weekend, the CB concurrent population peaked at around 7k on open weekends and as low as 200 even after beta keys went on sale.

Even after the Kripp Weekend, concurrent population rarely topped 2k.

You really want to compare that to now?

Yes, CB to OB grew a lot faster than what we see now, and yes, it had a greater retention rate, but in terms of raw numbers, and ignoring spikes and dips, PoE continues to grow.

I know it's hard for you naysayers to hear, but there it is.




Your just in full defense mode now.
Why don't you folks have a look at the all time graph for POE, Torchlight II, and Titan Quest? It is pretty interesting to see especially when you considered that a big chunk of POE population is not on steam. The big thing to consider is longevity of a game. It does not matter how many people try out the game on release but rather how many people decide to stick around. You also have to take into account GGG's planned mini expansions and new Acts.

I agree with Charan. POE is growing.
IGN: ImmortalFang
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haunted33 написал:
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EomMage написал:
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haunted33 написал:
half of the people here dont understand how "statistics" work

if you have 30 000 people playing PoE trough steam, and over half of them already quit, that tendencie applys to the people that "dont play poe trough steam" as well, unless you can provide evidance why people that dont use steam are less likely to quit than the other 15 000 that did quit using steam...


I can't dispute or support anything without any kind of numbers, obviously, but your post was kind of funny because it makes me wonder which half of the ppl here you represent.

maybe you could google up 'sampling bias' to better understand the differences in the 2 populations.
steam caters to casuals and is a wide sampling of fickle gamers who get steam sales paraded in front of them on a regular basis, while ppl who tracked down this site out of interest in the game are most likely much more predisposed to liking it than a random fps'er.
I've d/l'd and gifted several cheap sale games that I never even got around to playing.

how often does someone stop by a buddy's place, fire up the x-box, crack a couple beers, and spend their saturday theorycrafting 100 point builds?
now how often do they waste a day playing some fps or squad type game?
or fucking mario karts?

and while it's true they boiled off half the steam release player base in a casual exodus the first 6 weeks, they currently still have about as many steam babies as they had a month ago.



eeem.. are you saying that just because someone uses steam hes a casual gamer, and so more likely to leave the game because hes not that hardcore?

not the fact that about 90% games or so these days go trough steam.. id say just about everyone has steam on their pc that own at least buy 3 or more pc games a year.. therefore why wouldnt they have path of exile in their library? makes no sense..

its very likely that the vast vast majority who actually plays path of exile just add the game to their steam library.. because why not?



To add to this, everyone I know that played POE moved over to Steam when it released on Steam.

None of us play POE anymore, I personally started during open beta so you can imagine that I had more standalone than Steam hours played.
We just don't like "trade necessary" games and have moved on and sometimes back to other games.

As for Steam, its been fine for years now and I enjoy using it. I'm not a casual gamer so the "Steam is for casuals" statement is a crock. just because they advertise and run specials does not mean gamers do not do some research on the sales.
Fallout 3 with all the DLC's and expansions was on special for $9.99 and thats not really a casual game..

As for POE, I think they are reaching their intended niche market and is in fact growing. Now thats great for a niche driven product..
Those numbers do show trends however that's not the actual number

Unlike games like civ 5 (which I still play) you don't need to have your account linked to steam


I still haven't linked mine. And I play poe almost every day
IGN- Shaeyaena
 This is normal for any F2P game to have a huge playing surge at release and then drop at least 50% soon after. The same thing happened when PoE went OB on 1-23-2013. I'm sure D3 has similar stats to show release day playing numbers verses a few weeks or months later. Same will occur with D3:RoS.

 The real trick for any arpg dev is to get the time/risk/rewards factors balanced out properly. D3 initially set the risks verses rewards to high and lost players in droves because of too many one shot deaths (among other factors). Torchlight II set the rewards for time played too high and players quit because we reached the end game maps too fast and we had too much quality loot (my stash only has set items) or we just couldn't get comfortable with the colorful cartoon graphics. For me, PoE is currently precariously balanced at the edge of the risk/rewards cliff and is in danger of failing to ramp up the rewards as GGG ramps up the content difficulty. Many, many have already quit playing PoE long ago as they weren't being given enough rewards for time played. With each 4 month league slowly getting harder and harder (working as planned by GGG) the risk/rewards factor needs to be balanced also. It's too early for me playing Ambush to decide if the rewards are in line with the new and higher risks of this league (so far the corrupted zones and strong boxes are fun) but in general I have always felt that GGG has been far too stingy with the rewards for time played. After 16 months I'm personally at a good place in terms of content difficulty for the non-hardcore leagues but as GGG keeps raising the difficulty bar for the hardcore arpg players they must also increase the rewards to keep us motivated to play on. If Ambush strong boxes or the corrupted zones fail to deliver enough rewards for the increased risks then more players are like to bail on PoE and try RoS or just move on to other titles (ie. my friends are urging me to give Star Trek Online or MechWarrior Online a try).

 No game dev can expect to keep the active player count up to where it is on release day. Not GGG nor Blizzard or any other game company. So don't read too much into the Steam statistics.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
player numbers on steam are about the same as they were a month after release...that's pretty damn good
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HeroOfExile написал:
Bewteen Release and 1.1.0 POE lost half of its Playerbase.

http://steamgraph.net/index.php?action=graph&jstime=1&appid=238960&from=1380578400000&to=1394406000000


Please view the graphs for The Lord of the Rings Online, Star Trek Online, Neverwinter, RIFT, Realm of the Mad God and Spiral Knights.

Compare and identify the similarities.
"Let those with infinite free time pave the road with their corpses." - reboticon

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