Steamchart - doesnt look too healthy?! :/
Consider that PoE did next to no advertisement during CB and most came hear after being disappointed with D3.
OB Launch, Release Launch used big campaigns and yet you see that SotV instantly dropped. You can't win a new playerbase after "OB and Launch" because players know about it and don't expect many changes. |
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I don't really see the issue here. Most games have a downturn, especially games which caters to hardcore.
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" The Steam numbers are indicative of the trend since the game was officially released. Ignoring the numbers and calling them propaganda is short-sighted, because it is worthwhile to look into the reasons (as far as they are not the expected decrease after the newness has worn off) and improve the cause. Linking web site statistics is silly and meaningless. Half of the vocal critics and a majority of the heavily posting trolls don't even play the game anymore. Using their forum activity as proof of popularity of the game, now that is what I would call propaganda. We wouldn't have to wonder if GGG had not removed the /online command. I understand why people wonder why. Anyway, I enjoy the game, but I understand why it remains a niche product. | |
" Your just in full defense mode now. | |
Why don't you folks have a look at the all time graph for POE, Torchlight II, and Titan Quest? It is pretty interesting to see especially when you considered that a big chunk of POE population is not on steam. The big thing to consider is longevity of a game. It does not matter how many people try out the game on release but rather how many people decide to stick around. You also have to take into account GGG's planned mini expansions and new Acts.
I agree with Charan. POE is growing. IGN: ImmortalFang
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" To add to this, everyone I know that played POE moved over to Steam when it released on Steam. None of us play POE anymore, I personally started during open beta so you can imagine that I had more standalone than Steam hours played. We just don't like "trade necessary" games and have moved on and sometimes back to other games. As for Steam, its been fine for years now and I enjoy using it. I'm not a casual gamer so the "Steam is for casuals" statement is a crock. just because they advertise and run specials does not mean gamers do not do some research on the sales. Fallout 3 with all the DLC's and expansions was on special for $9.99 and thats not really a casual game.. As for POE, I think they are reaching their intended niche market and is in fact growing. Now thats great for a niche driven product.. |
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Those numbers do show trends however that's not the actual number
Unlike games like civ 5 (which I still play) you don't need to have your account linked to steam I still haven't linked mine. And I play poe almost every day IGN- Shaeyaena
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This is normal for any F2P game to have a huge playing surge at release and then drop at least 50% soon after. The same thing happened when PoE went OB on 1-23-2013. I'm sure D3 has similar stats to show release day playing numbers verses a few weeks or months later. Same will occur with D3:RoS.
The real trick for any arpg dev is to get the time/risk/rewards factors balanced out properly. D3 initially set the risks verses rewards to high and lost players in droves because of too many one shot deaths (among other factors). Torchlight II set the rewards for time played too high and players quit because we reached the end game maps too fast and we had too much quality loot (my stash only has set items) or we just couldn't get comfortable with the colorful cartoon graphics. For me, PoE is currently precariously balanced at the edge of the risk/rewards cliff and is in danger of failing to ramp up the rewards as GGG ramps up the content difficulty. Many, many have already quit playing PoE long ago as they weren't being given enough rewards for time played. With each 4 month league slowly getting harder and harder (working as planned by GGG) the risk/rewards factor needs to be balanced also. It's too early for me playing Ambush to decide if the rewards are in line with the new and higher risks of this league (so far the corrupted zones and strong boxes are fun) but in general I have always felt that GGG has been far too stingy with the rewards for time played. After 16 months I'm personally at a good place in terms of content difficulty for the non-hardcore leagues but as GGG keeps raising the difficulty bar for the hardcore arpg players they must also increase the rewards to keep us motivated to play on. If Ambush strong boxes or the corrupted zones fail to deliver enough rewards for the increased risks then more players are like to bail on PoE and try RoS or just move on to other titles (ie. my friends are urging me to give Star Trek Online or MechWarrior Online a try). No game dev can expect to keep the active player count up to where it is on release day. Not GGG nor Blizzard or any other game company. So don't read too much into the Steam statistics. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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player numbers on steam are about the same as they were a month after release...that's pretty damn good
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" Please view the graphs for The Lord of the Rings Online, Star Trek Online, Neverwinter, RIFT, Realm of the Mad God and Spiral Knights. Compare and identify the similarities. "Let those with infinite free time pave the road with their corpses." - reboticon
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