Stop spreading the Evasion vs Armor fallacy
There's more things to consider than just stacking life and evasion though.
(1)At what point will you evasion be enough? (2)At what point will your life be enough? (3)How are you going to recover from a huge hit if your evasion failed? (4)How about spell related damages? Acrobats helps, but it's only 20% (5)How does your damage potential come out after considering all of the above? I wouldn't say one is definitely better than the another, but one can be better than another depending on the build. Alice_of_Wraeclast - Dagger CI Witch Alice_MadnessReturns - Molten Strike AoF witch Flavour Build concept taken from Alice: Madness Returns Последняя редакция: wxyjac#7217. Время: 1 февр. 2013 г., 02:49:43
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" You are exactly the type of toxic to the community the OP was referring to. Since everyone else has already corrected you, it saves me the trouble of typing a wall of text. But seriously... This isn't just directed at you, but everyone spreading falsehoods about mechanics they don't fully understand: not only are you making yourself look really stupid, you are misleading new players actually trying to learn the game. This has a detrimental effect on the community as a whole. The problem of the world in a nutshell: Too many of those who lack an educated opinion feels the pull of a strange compulsion to voice any ol'[sic] thought that comes to their head. Even worse, people like you voice it with an air of condescension, so sure that you are beyond error. |
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" If you're talking about this... "...that gave me pause too. However, I went and googled WoW's mechanics looking for an evasion entropy equivalent, and found none. So this isn't a clear indicator he knew about entropy... if you feel I missed something, feel free to point it out. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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" You might have googled the wrong game. On topic, would someone be interested in doing a comparison how Armor/Evasion hybrid defense stacks up with various amounts of incoming hits and damage per hit? I might look into it once i get home. |
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" Exactly, and this is why people say evasion is bad. When are you ever attacked by single hard hitting targets? Brutus? Vaal without minions? Cole?. PoE's design contradicts when evasion shines, against single hard hitting targets. I'm not talking about Acro/phase acro as those are not evasion, but dodge. Every instance you enter, every map you enter, swarms and legions of monsters attack at once. This is evasion's problem. PoE's design contradicts how evasion in the game was made to work. Now if there were smaller mobs with brutus like monsters, then evasion would shine cause you wouldn't want to get hit, but no. It's battalions of monsters attacking you at once. |
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Evasion + maxed Acrobatics is still decent against swarms of weak enemies. You prevent a lot of hits, and the few that get through won't kill you.
Also, I'd take Arrow Dodging over Armour any day of the week against swarms of archers. |
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Allright, here's some numbers for why I don't use evasion and instead use Iron Reflexes.
My lv57 Shadow has +80% Eva, +50% Armor, and +104% Armor/Eva has 5440 armor = 57% DR. I can Determination to boost that to 7670 armor = 65% DR, or grace and determination for 10978 armor = 73% DR. If I were to magically turn all my armor/eva gear to plain eva gear, and swap my armor passives for eva passives, I'd have 1626 base evasion + 684 from Grace. With +234% evasion, that would make a total of 7484 evasion. The base monster accuracy at level 57 is around 468, so you plug that into the evasion formula and get: evasion chance = 468/(468+(7484/4)^0.8) = 47%. 47% evasion? Even compared to my auraless 57% damage reduction that's pitiful. Let's give evasion the benefit of the doubt and assume I magically get maxed out acrobatics for free. Now my chance to avoid damage is 1-(.53*.7) = 62%, which I can still beat with 65% DR from just determination aura. So in other words, my best case scenario for pure evasion would be 1/(1-.62) = 2.6x EHP multiplier , while my current half-assed current set of gear gives me a 1/(1-.73) = 3.7x EHP multiplier. There's no contest, especially when you take granite flasks into account, which don't work with an acrobatics build. There's no way I'd give up granite flasks, since they've saved my butt way more than anything else could've. (25304 armor = 86% DR, 7.1x EHP multiplier with a granite flask on) Hell, if I were to use Endurance charges, I could easily double or triple my EHP. There's no comparable option for evasion. Последняя редакция: Strill#1101. Время: 1 февр. 2013 г., 06:04:45
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" Only against average white mobs of your level. Against strong blue mobs or rares/bosses evasion will give higher EHP than armor would. |
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" Well, actually I manage with 108 hp on my 50 level witch :P |
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"Base enemy damage at my level is 338. Armor matches evasion for enemies dealing 560 damage. Since I have 1750 HP, it would take four such shots to kill me with an Eva build, but nine to kill me with an armor build. With an eva build, I could very well take two or three such strong hits in a short span of time and die instantly if there are any white enemies around to wear out the entropy counter, which there always are. That won't happen with armor, however, because I'll have plenty of time to react and pop a granite flask or a life flask or leap slam away. Последняя редакция: Strill#1101. Время: 1 февр. 2013 г., 06:25:00
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