Stop spreading the Evasion vs Armor fallacy

There's more things to consider than just stacking life and evasion though.

(1)At what point will you evasion be enough?
(2)At what point will your life be enough?
(3)How are you going to recover from a huge hit if your evasion failed?
(4)How about spell related damages? Acrobats helps, but it's only 20%
(5)How does your damage potential come out after considering all of the above?


I wouldn't say one is definitely better than the another, but one can be better than another depending on the build.
Alice_of_Wraeclast - Dagger CI Witch
Alice_MadnessReturns - Molten Strike AoF witch
Flavour Build concept taken from Alice: Madness Returns
Последняя редакция: wxyjac#7217. Время: 1 февр. 2013 г., 02:49:43
"
fevgatos написал:
Actually you are wrong. Simplest example ever

50% damage reduction vs 50% evasion with 300 hp vs 100dmg attacks from 3 monsters

With damage reduction you are eating 150 dmg per hit (3x50). With evasion, there is a 12.5%chance that you will eat 300dmg and insta die.

Evasion needs considerably more investment in +hp nodes / gear than armor does and that's for the simple fact that no matter how much hits you are evading, when you are NOT you are eating the full damage, which may very well exceed your max hp. In Normal ACT 3 mobs were hitting for 100 against my shadow which had little armor reduction. If I tried to tank 3 of them I would die every time even though I had the best possible gear at that point (500 evasion armor at 28 level is awesome).

With evasion there is a much lower cap of enemies you can actually tank against. In my first example, you cant tank more than 2 enemies without a chance to die if you with evasion. With armor reduction in that same example you could tank 6. It wasnt hard was it?



You are exactly the type of toxic to the community the OP was referring to. Since everyone else has already corrected you, it saves me the trouble of typing a wall of text.

But seriously... This isn't just directed at you, but everyone spreading falsehoods about mechanics they don't fully understand: not only are you making yourself look really stupid, you are misleading new players actually trying to learn the game. This has a detrimental effect on the community as a whole.

The problem of the world in a nutshell: Too many of those who lack an educated opinion feels the pull of a strange compulsion to voice any ol'[sic] thought that comes to their head. Even worse, people like you voice it with an air of condescension, so sure that you are beyond error.
"
wxyjac написал:
I take it you didn't read his post either.

He clearly knows about the evasion entropy mechanic.

If you're talking about this...
"
Jakabov написал:
Evasion's randomization mechanic is artificial, like Warcraft III's, but is still relatively random.
...that gave me pause too. However, I went and googled WoW's mechanics looking for an evasion entropy equivalent, and found none. So this isn't a clear indicator he knew about entropy... if you feel I missed something, feel free to point it out.
When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
"
ScrotieMcB написал:
"
wxyjac написал:
I take it you didn't read his post either.

He clearly knows about the evasion entropy mechanic.

If you're talking about this...
"
Jakabov написал:
Evasion's randomization mechanic is artificial, like Warcraft III's, but is still relatively random.
...that gave me pause too. However, I went and googled WoW's mechanics looking for an evasion entropy equivalent, and found none. So this isn't a clear indicator he knew about entropy... if you feel I missed something, feel free to point it out.


You might have googled the wrong game.

On topic, would someone be interested in doing a comparison how Armor/Evasion hybrid defense stacks up with various amounts of incoming hits and damage per hit? I might look into it once i get home.
"
anubite написал:
Evasion is best against single hard-hitting targets, like rares and bosses. Armor is best against swarms of enemies, where you're frequently surrounded and struck many times in a short time.


Exactly, and this is why people say evasion is bad. When are you ever attacked by single hard hitting targets? Brutus? Vaal without minions? Cole?.

PoE's design contradicts when evasion shines, against single hard hitting targets. I'm not talking about Acro/phase acro as those are not evasion, but dodge. Every instance you enter, every map you enter, swarms and legions of monsters attack at once. This is evasion's problem. PoE's design contradicts how evasion in the game was made to work.

Now if there were smaller mobs with brutus like monsters, then evasion would shine cause you wouldn't want to get hit, but no. It's battalions of monsters attacking you at once.
Evasion + maxed Acrobatics is still decent against swarms of weak enemies. You prevent a lot of hits, and the few that get through won't kill you.

Also, I'd take Arrow Dodging over Armour any day of the week against swarms of archers.
Allright, here's some numbers for why I don't use evasion and instead use Iron Reflexes.

My lv57 Shadow has +80% Eva, +50% Armor, and +104% Armor/Eva has 5440 armor = 57% DR. I can Determination to boost that to 7670 armor = 65% DR, or grace and determination for 10978 armor = 73% DR.

If I were to magically turn all my armor/eva gear to plain eva gear, and swap my armor passives for eva passives, I'd have 1626 base evasion + 684 from Grace. With +234% evasion, that would make a total of 7484 evasion. The base monster accuracy at level 57 is around 468, so you plug that into the evasion formula and get:

evasion chance = 468/(468+(7484/4)^0.8) = 47%.

47% evasion? Even compared to my auraless 57% damage reduction that's pitiful.

Let's give evasion the benefit of the doubt and assume I magically get maxed out acrobatics for free. Now my chance to avoid damage is 1-(.53*.7) = 62%, which I can still beat with 65% DR from just determination aura.

So in other words, my best case scenario for pure evasion would be 1/(1-.62) = 2.6x EHP multiplier , while my current half-assed current set of gear gives me a 1/(1-.73) = 3.7x EHP multiplier.

There's no contest, especially when you take granite flasks into account, which don't work with an acrobatics build. There's no way I'd give up granite flasks, since they've saved my butt way more than anything else could've. (25304 armor = 86% DR, 7.1x EHP multiplier with a granite flask on)

Hell, if I were to use Endurance charges, I could easily double or triple my EHP. There's no comparable option for evasion.
Последняя редакция: Strill#1101. Время: 1 февр. 2013 г., 06:04:45
"
Strill написал:
So in other words, my best case scenario for pure evasion would be 1/(1-.62) = 2.6x EHP multiplier , while my current half-assed current set of gear gives me a 1/(1-.73) = 3.7x EHP multiplier.


Only against average white mobs of your level. Against strong blue mobs or rares/bosses evasion will give higher EHP than armor would.
"
anubite написал:
"
fevgatos написал:
"
anubite написал:

The only two games I know of to use biased-deterministic-RNG are POE and LOL. I don't think it's widespread at all. But that's besides the point - Qarl assures us that evasion protects against "randomness" - which is the completely wrong argument use to justify not using evasion. Evasion is not random, you should not experience random spikes in damage with evasion. Evasion IS poor against swarms of monsters and thus is poor if you're going to go into melee range against a swarm of monkies or squids, but it is not poor because of some erratic, random nature.

Evasion is a consistent mechanic. It is not random.


DotA uses the same system. Anyways, back to evasion.

Its not about being unlucky and not getting evades. I know that's out of the question. Thing is, no matter how much evasion you have, your HP always need to be at least 4 to 5 times more than the enemy's damage, else you'll die.


But that simply isn't true. Because when Brutus hits you with a critical strike, you basically have no armor. The damage done by enemies like Brutus (and certain rare monsters, like bears) is so large your damage reduction from armor is pitiful; easily less than 10 to 15% (that is not 4 or 5 times). You need similar amounts of life for evasion and armor, you cannot, absolutely cannot tell me that armor builds can work with less life than an evasion build. Both kinds of builds need significant amounts of life.

Taking 4 or 5 hits from Brutus is probably death! If you're dying in four or five hits from a monkey, then you have a life problem, not an armor or evasion problem.

With the way % life regen works, armor builds get just as much life as evasion builds. There's no reason even to have a smaller life pool with armor because you're just hurting the synergy of % life regen and endurance charges. Evasion doesn't have % life regen (or that much of it potentially), so it in theory is less reliant on life than armor...

The main problem is that too many players have this incorrect idea about evasion/armor because when they play a ranger or a shadow, they get all those juicy offensive nodes INSTEAD of life! This is why they blame evasion. Listen, there are LOTS of life nodes for both of those classes and you NEED to take them, you cannot say, "Well, I'll just dodge more." Because getting over 60% evasion chance is pretty much impossible.

400 life (even with 100 ES) is not enough survivability for level 30; Piety will CRUSH you, CB Vaal would tear you apart with his chaos minions; you cannot build glass cannon in this game and you need to keep increasing your life. In HC, the minimum cut-off is 3k life at 60, unless you're doing a crazy wacky build, but for the common player, you cannot be under 3k life. You need to linearly increase your life to this amount by constantly upgrading the +life on your gear and the +life% from your tree.


Well, actually I manage with 108 hp on my 50 level witch :P
"
Akazukin написал:
"
Strill написал:
So in other words, my best case scenario for pure evasion would be 1/(1-.62) = 2.6x EHP multiplier , while my current half-assed current set of gear gives me a 1/(1-.73) = 3.7x EHP multiplier.


Only against average white mobs of your level. Against strong blue mobs or rares/bosses evasion will give higher EHP than armor would.
Base enemy damage at my level is 338. Armor matches evasion for enemies dealing 560 damage. Since I have 1750 HP, it would take four such shots to kill me with an Eva build, but nine to kill me with an armor build. With an eva build, I could very well take two or three such strong hits in a short span of time and die instantly if there are any white enemies around to wear out the entropy counter, which there always are. That won't happen with armor, however, because I'll have plenty of time to react and pop a granite flask or a life flask or leap slam away.
Последняя редакция: Strill#1101. Время: 1 февр. 2013 г., 06:25:00

Пожаловаться на запись форума

Пожаловаться на учетную запись:

Тип жалобы

Дополнительная информация