[3.0] NeverSink's ♣ INDEPTH Tornado&Archer Guide ♣ Beginner friendly ♣ Rapid clear ♣ All bosses

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Ice Shot converts 60% to cold, Blast Rain 50% to fire, and Signal Fire 50%. So PtL is not really going to work here.

That's why nobody plays IS and BR in endgame. IS lacks initial pierce, off-screen clearing and solo target multi-projectile hit. Blast rain has an unplesant delay and although Blast Rain does not fire projectiles (and therefore cannot benefit from projectile effects such as chaining and additional projectiles)
Shoud i still use frenzy charge? Zerotul u dont have it on ur legacy char.
What Pathfinder nodes would you recommend with this build?
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Xball7 написал:
Shoud i still use frenzy charge? Zerotul u dont have it on ur legacy char.

I don't go for frenzy for defensive purposes and other ways to generate frenzy charges.
So better dont use it at all and not invest point on tree? Frezy and blood rage is waste of slots?
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Xball7 написал:
So better dont use it at all and not invest point on tree? Frezy and blood rage is waste of slots?

It's all up to you to decide which way to gain frenzy charges. I would recommend going freenzy way in Taider tree only in case if you want to maximize qunatity of frenzy charges using corruption, boots etc.
No on rider tree but regular one. Sorry mate for my english. On ur old character u used frenzy charge and frezy attack or blood rage. Neversink bless bless it in guide. So im curious should i use or just leave this mechanic.thx
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Xball7 написал:
No on rider tree but regular one. Sorry mate for my english. On ur old character u used frenzy charge and frezy attack or blood rage. Neversink bless bless it in guide. So im curious should i use or just leave this mechanic.thx

So again it's all up to you to decide. Frenzy charges in the tree is not an obligatory for the build. You can spare points and use them elsewhere in the tree.
I'm following this aside from the ascendancy, I got a choice between Quartz Infusion (evade) or Avatar of the Chase (onslaught). Which would probably be best to pick?
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ZerotuL написал:
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Ice Shot converts 60% to cold, Blast Rain 50% to fire, and Signal Fire 50%. So PtL is not really going to work here.

That's why nobody plays IS and BR in endgame. IS lacks initial pierce, off-screen clearing and solo target multi-projectile hit. Blast rain has an unplesant delay and although Blast Rain does not fire projectiles (and therefore cannot benefit from projectile effects such as chaining and additional projectiles)


Since I'm playing (or have been playing ;) ) an Ice Shot build this league I wanted to add something to this post. Imo Ice shot is really amazing for Aoe clearing - even without the jewels. With the jewels or something like the deadeye Aoe-node the clearspeed gets insane. By applying the "chilled" status ailment on all the trash mobs you gain a lot of safety as well.

The BIG downside however - as you pointed out - is the conversion part and with it the single target damage. With the 2x20% nodes Ice shot can be converted to 100% cold and scaled via the usual cold pen / wed / oak flask. However...the single target (Barrage/Blast rain) can not. Since the penetration via elemental weakness+blasphemy is not enough (curse effect reduction in boss fights), the only remaining way to convert the damage would be the hrimburn gloves (50% phys->cold) which aren't really ...great.

TLDR: you are left with a main attack with really bad single target, and the choice between non-scalable Blast Rain and scalable Barrage, where you need dying sun and enchant/+1 drillneck to do damage [Reach nerf].
Why not use something with good single target scaling as our main attack [TS] instead!?

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