Mortal Conviction....
I would realy like, if they change the way ""less mana reserved"" notes works.
Multiple keystones suffer from the way it works now, BM MoM EB. Right now, these notes only favor multiple auras, but for builds that maybe only want 1 or 2 auras have very lidle benefits. So my Suggestion, ""less mana reserved"" should reduce the aura cost in an order. For example: if you have 60%, the first and highest cost Aura will be reduced by 60%, once you reach 100%, the first Aura will be for free, 200% the first 2 auras will be for free and so forth. Of course it has to be balanced, like 15-20% notes, otherwise it would be to powerfull. ""Reduced mana cost of skills"" could then, also efffekt auras. For Mortal Conviction, its ok that Es chars have also use for BM, this game is all about build varity. .... sry for bad english ;D |
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This game has best support ever. Последняя редакция: LonelyMe_SlainAgaiN#6256. Время: 10 июн. 2015 г., 20:06:08
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" Perhaps you should look at the time of my original post. | |
So I just wanna say what I was worried about when I made this post has happened. I totally understand the need to tone down LL aura builds, but this change made it even harder to pick BM up as a life build and I didn't see more than a handful of people doing it at high levels in the first place.
Even if one were to use only 60% of mana for auras that would mean reserving 30% of life which is impossible to make up for by dropping mana/sustain nodes for life nodes. Not even close. The other solution is to drop reservation skills which is a huge damage/survivability loss that is also impossible to make up for with the passives freed up in my opinion. So I am hoping this solution is temporary and we can have a more elegant solution that will bring the popularity of the staple "red" keystone back up to the level of EB, Acro and CI. | |
All we need is more nerf
EXACTLY!!! |
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I honestly don't understand the QQ's from the community when it come's to mortal conviction. It was already nerfed by 10% and they still want it changed. Honestly if your sole purpose is to use some aura's and cast you expensive skill's GGG has already made it pretty easy by reducing the mana multiplier across the board practically for a bunch of skill gem's, now it even cheaper then ever to run your skill's of mana.
And this whole low life discussion is seriously starting to get old, if the dev's didn't want to encourage low life build's then why do such item's as "instant heal on low life" (flask's), pain attunnment, and on low life effect's exist in the first pace. And don't even get me started on lorica / shav's they both are in a pretty good place atm as in Lorica user's will never reach the same amount of ES as a pure ES build or shav's user and well shav's is shav's kinda expected for it to do the thing's it does since it's one of the rarest chest piece in the game to find, and let's not forget the weakness of a low life/pure ES build is, more suspect-able to elemental status and stun's. |
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" I believe, MC main purpose was to make Blood Magic keystone more "attractive", just like that +12% more ES befind CI or those extra 10% dodge behind Acrobatics. And you should agree, MC poorly implements that purpose. IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504 There is no knowledge That is not power |
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" I absolutely do agree with you their Mortal Conviction as is a terrible as it's for life based character's since the whole reason as is Blood magic as a Keystone is poorly implemented in the game, we should stop talking about Mortal conviction as the main cause of problem is Blood magic it's self once that is fixed then mortal conviction will follow suit. Последняя редакция: lyeesia#4199. Время: 1 янв. 2015 г., 22:17:28
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